DGen Features:
- Game Genie/Hex codes support
- PAL/NTSC, fullscreen modes
- Joypad / joystick support
- OpenGL textured video output
- Portable (64‐bit, endian safe), runs in Windows using MinGW
- Screenshots, demos recording and playback
- Musashi and StarScream (x86‐only) CPU cores
- CZ80 and MZ80 (generic and x86‐only versions)
- 16‐bit, 8000 to 48000Hz sound output
- Support for 8, 15, 16, 24 and 32 bpp modes
- Archived/compressed ROMs support
- M68K debugger (contributed by Edd Barrett)
- hqx and scale2x scaling filters
DGen Git Changelog:
* sdl: add Doxygen comments to sdl.cpp and font.cpp Acked-by: zamaz Signed-off-by: Egelmex * rc: add missing include Seen in the Playbook fork. Signed-off-by: zamaz * ras: add a workaround for a crash caused by GCC (g++) <= 4.2.1 Signed-off-by: zamaz * ras: ensure data offset from the name table wraps at 8K Fixes various games that rely on this (e.g. Dragon Slayer I & II). Thanks to Charles MacDonald for the hint. Signed-off-by: zamaz |
Download: DGen Git (2013/01/16)
Source: Here
0 Comments
Post a Comment