2013-01-11

DeSmuME SVN r4472

EmuCR:DeSmuMEDeSmuME SVN r4472 is compiled. DeSmuME is an open source Nintendo DS(NDS) emulator for Linux, Mac OS and Windows. DeSmuME supports save states, the ability to increase the size of the screen and it supports filters to improve image quality. DeSmuME also supports microphone use on Windows and Linux ports, as well as direct video and audio recording. The emulator also features a built-in movie recorder.

DeSmuME SVN Changelog:
r4469
- update asmjit library;
r4470
JIT:
- Fix compiling on non-Windows platforms. (Regression from r4469)
- Fix compiling for 32-bit. (Regression from r4469)

asmjit Library:
- Do temporary fix for compiling on OS X for SDKs earlier than v10.7.

Cocoa Port:
- Update Xcode project files to include the new asmjit library from r4469.
- Limit OS X SDK version to v10.6 in the Xcode 3 project.
r4471
OpenGL Renderer:
- Small optimization to texture handling.
- Rewrite console info strings for better reading, and also prefix all lines with "OpenGL:".
- Report basic GPU info in the console on init.
- Check for a minimum OpenGL header version of v2.0 and a minimum OpenGL GPU version of v1.2. (Note that these requirements were always implied by the code, but now we can explicitly check for them.)
- Do even more code cleanup.
r4472
Cocoa Port:
- Make the video filters code more cross-platform friendly by adding #includes for Linux.
- Do more parameter checks in RunFilterCustom() and also add more helpful comments.

Download: DeSmuME SVN r4472 x86
Download: DeSmuME SVN r4472 x64
Source: Here

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