PPSSPP Git (2012/12/07) is compiled. PPSSPP is a fast and portable PSP emulator for Android, Windows, Mac, and Linux, written in C++.
PPSSPP Git Changelog:
* Merge pull request #144 from unknownbrackets/scheduling
More scheduling related fixes
* Update tests.
More passing. Hopefully I'm updating them correctly this time.
* Implement sceKernelTerminateThread(), not fully.
It's mostly correct but needs some tests and TLC.
This allows threads to be restarted.
* Fix failed free issues with thread stacks.
* Cancel wakeup events when a thread ends.
* Refactor CoreTiming::Advance() slightly to cleanup.
* Mutexes and semaphores were rescheduling twice.
This was causing it to "jump" the correct thread and go to the next.
* More buildfixing...
* Merge pull request #138 from jacky400/master
Implemented setters for ADSR (Attack/Decay/Sustain/Release) envelope processing
* Small fix to sceSasSetSimpleADSR
* Small fix to sceSasSetSimpleADSR
* Merge remote-tracking branch 'upstream/master'
* Implemented ADSR (Attack/Decay/Sustain/Release) envelope processing
* Implemented ADSR (Attack/Decay/Sustain/Release) envelope processing
* Merge pull request #140 from tmaul/master
Attempt to get some games going further
* Fake sceDisplayWaitVblankStartMulti
And stub the sceVaudio fuctions called by DOA paradise
* Fake scesupPreAcc
Gets Dissidia Final Fantasy to title screen. We will need to make this
one go away by getting PRX loading working properly I think.
* Add another sceNetStub
sceNetInetSocketAbort this time
* Add some missing sce* Functions
Add the missing functions to sceHttp
Create sceOpenPSID and add what jpcsp is doing
Create sceParseHttp.cpp
Create sceParseUri.cpp
Create sceSsl.cpp and add what jpcsp is doing
reindent some files.
in an attempt to try and get a few games doing more.
* Fix/paper-over some build compatibility issues. Warning fixes.
* Buildfix Jacky's web browser edited commit :P
* sceIo: tidy op obsolete comments, switch to one bracing style
* Merge pull request #139 from jacky400/sceSas
Implemented sceSasSetSL and sceSasSetNoise
* Small fix to _sceSasCore and _sceSasCoreWithMix
* small fix to sceSasSetSL
* Implemented sceSasSetSL and sceSasSetNoise
* Merge pull request #137 from Yn5an3/master
Fix to my previous commit
* Fixed sceIoOpenAsync.
* SDL port: Turn the JIT on and off from command line
Download: PPSSPP Git (2012/12/07) x86
Download: PPSSPP Git (2012/12/07) x64
Download: PPSSPP Git (2012/12/07) for Android
Source: Here
0 Comments
Post a Comment