![EmuCR: PPSSPP EmuCR: PPSSPP](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhgBJByFbD3y_2GIOUVIcakQ5RGaCHxUp8EHNVEORh1xKS7hPWgLHjURGU8HctHRjIQH5Qfgyka9xnEfYrVFz42gNCSBN_4BHXMFDR7SgCx2-3LhtHW9jMQesDrrg4nDvGkNryAOFWzQgI/s1600/1.png)
PPSSPP Git Changelog:
* Merge pull request #118 from jacky400/master
Increase windows scheduling resolution
* Update Windows/main.cpp
Increase windows scheduling resolution
* Merge pull request #117 from unknownbrackets/ctrl-fixes
Make ctrl use sampling and buffers
* Always allow peeking into ctrl buffers.
* Send the recent N ctrl buffers, fixing lag.
* Test update.
* Start with one free buffer to match things.
* Add ctrl waits when there are no buffers yet.
* The ctrl latch should work now, don't log as error.
* On Windows, separate analog and digital arrows.
This fixes the Tales of Eternia menu and movement.
* Add ctrl sampling (vblank).
This makes it work like the PSP does with number of buffers, etc.
Still doesn't wait yet.
* Start the ctrl latch off all just released.
* Oops, prevent a possible crash in ctrl.
* Make sceCtrlReadLatch work more correctly.
It gets changes since last call, makes sense.
* Set the ctrl frame value to something useful.
* Don't expect sceCtrlInit ever, minor ctrl funcs.
I don't see any indication that you need to call init first.
* Don't include analog when not enabled in ctrl.
Fixes menu, movement in Tales of Eternia.
* Merge pull request #115 from maximu/master
add armeabi on application.mk
* Add armeabi on android
* Merge pull request #112 from xsacha/master
Blackberry 10 Port
* Blackberry 10 Port
* Replace SDL with asound backend (removes the only dependency)
* Remove all references to SDL in bar-descriptor.xml, blackberry_build.sh
* Greatly simplify blackberry_build.sh
* Modify CMakeLists.txt to account for removal of SDL
* Remove redundancy in CMakeLists.txt (EGLv2)
* Refactor nativeExtra's and setting targets
* Remove android/CMakeLists.txt (unrelated file)
* Update for latest Blackberry NDK (1088)
* Handle bug with VSync in latest NDK
* Update bar-descriptor.xml to version 0.4
* Fix define on iOS in FragmentShaderGenerator.cpp
* Specify NDK used in Credits by target platform, add contributor, remove redundancy
![EmuCR: PPSSPP EmuCR: PPSSPP](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhWBCJrhFyt9J8kO1-JGPbZQ7xNYlBEcW_4dOErjDkEufOxq8NohcBAF3MEPiFICIXvaIKfSE8fsn_L3dkOfW7ziRlPI5qlp_YqiiUYF8ePoi3N6Go1gffUZdVYEFtJY-fwCQBHht4q4qc/s280/1.png)
Download: PPSSPP Git (2012/12/03) x86
Download: PPSSPP Git (2012/12/03) x64
Download: PPSSPP Git (2012/12/03) for Android
Source: Here
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