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EmuCR: PPSSPPPPSSPP Git (2012/11/16) is compiled. PPSSPP is a fast and portable PSP emulator for Android, Windows, Mac, and Linux, written in C++.

PPSSPP Git Changelog:
* Merge pull request #54 from unknownbrackets/sema-cleanup
Semaphore func cleanup
* CancelSema: adjust scheduling to match PSP.
* PollSema: don't allow values <= 0. * SignalSema: throw an error on overflow. This is what the PSP does. * CreateSema: Truncate and validate like the PSP. * Wrap sceKernelCreateSema(). * Add notes about PRIORITY attribute. Not supported yet. * Fix iterator in sceKernelSignalSema(). I'm sure we dont' want to change s. * Use WriteStruct() in sceKernelReferSemaStatus(). * The mystery VFPU op turned out to be vmax. Bug in decoding table, sigh. * Merge branch 'master' of github.com:hrydgard/ppsspp * Merge pull request #53 from Orphis/clut5551 Windows build fix + clut fix * Fix colors for textures with 5551 clut Fixes NAMCO logo in the Tales of Eternia intro, which is now red. * Define XUSER_MAX_COUNT for those who don't have the DirectX SDK * VFPU fixes, misc * Merge pull request #52 from tmaul/master Make sceUtility tests pass. * Make sceUtility test pass (assuming the last line is wrong) It has to be more correct than before even if its still not 100% * Merge pull request #51 from tmaul/master Make the directory test pass * Make the directory test pass The test for this might need to be extended to see what happens with multiple sub folders and large files, and i do question the expected size of '..' * Merge pull request #50 from tmaul/master Some stubs and some stub changes * More stubs And one possible hack.. * A few more stubs Stubbed out some missing inet functions used by a couple of games * This is used by a couple of games. stubbed out to make them shutup. * Merge branch 'master' of github.com:hrydgard/ppsspp * Merge pull request #47 from xsacha/master Blackberry 10 port * Fix for file UI on Blackberry * Clean up SDL/CMakeLists, clean up Blackberry build process, further reduce memory allocation (needed for Dev Alpha) * vcmp should only modify the affected bits in CC. The cpu/vfpu/base/vfpu test now works. * Fix the list of libraries for one more build type in the vcxproj EmuCR: PPSSPP

Download: PPSSPP Git (2012/11/16) x86
Download: PPSSPP Git (2012/11/16) x64
Download: PPSSPP Git (2012/11/16) for Android
Source: Here

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