![EmuCR: PPSSPP EmuCR: PPSSPP](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhgBJByFbD3y_2GIOUVIcakQ5RGaCHxUp8EHNVEORh1xKS7hPWgLHjURGU8HctHRjIQH5Qfgyka9xnEfYrVFz42gNCSBN_4BHXMFDR7SgCx2-3LhtHW9jMQesDrrg4nDvGkNryAOFWzQgI/s1600/1.png)
PPSSPP Git Changelog:
* Merge pull request #53 from Orphis/clut5551
Windows build fix + clut fix
* Fix colors for textures with 5551 clut
Fixes NAMCO logo in the Tales of Eternia intro, which is now red.
* Define XUSER_MAX_COUNT for those who don't have the DirectX SDK
* Merge pull request #52 from tmaul/master
Make sceUtility tests pass.
* Make sceUtility test pass (assuming the last line is wrong)
It has to be more correct than before even if its still not 100%
* Merge pull request #51 from tmaul/master
Make the directory test pass
* Make the directory test pass
The test for this might need to be extended to see what happens with
multiple sub folders and large files, and i do question the expected
size of '..'
* Merge pull request #50 from tmaul/master
Some stubs and some stub changes
* More stubs
And one possible hack..
* A few more stubs
Stubbed out some missing inet functions used by a couple of games
* This is used by a couple of games.
stubbed out to make them shutup.
* Merge branch 'master' of github.com:hrydgard/ppsspp
* Merge pull request #47 from xsacha/master
Blackberry 10 port
* Fix for file UI on Blackberry
* Clean up SDL/CMakeLists, clean up Blackberry build process, further reduce memory allocation (needed for Dev Alpha)
* vcmp should only modify the affected bits in CC. The cpu/vfpu/base/vfpu test now works.
* Fix the list of libraries for one more build type in the vcxproj
![EmuCR: PPSSPP EmuCR: PPSSPP](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhWBCJrhFyt9J8kO1-JGPbZQ7xNYlBEcW_4dOErjDkEufOxq8NohcBAF3MEPiFICIXvaIKfSE8fsn_L3dkOfW7ziRlPI5qlp_YqiiUYF8ePoi3N6Go1gffUZdVYEFtJY-fwCQBHht4q4qc/s280/1.png)
Download: PPSSPP Git (2012/11/15) x86
Download: PPSSPP Git (2012/11/15) x64
Download: PPSSPP Git (2012/11/15) for Android
Source: Here
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