Gekko Git (2012/11/13) is compiled. Gekko is an open source great Gamecube(NGC) emulator. Gekko is an experimental Nintendo GameCube (NGC) emulator started in 2006 by ShizZy and Lightning. It features a very advanced 32-bit dynamic recompiler and its own OpenGL graphics core, and is capable of booting many commercical titles.
Gekko Git Changelog:
* added generated preprocessor stage for vertex shaders, fixed a fragment shader issue with nested macros that breaks on NVIDIA, optimized vertex shader, fixed some bugs in shader hash generation (not all shader inputs factored in)
* removed almost all branches from TEV shader, added more shader generation via the preprocessor to remove g_color lookup in fragment shader, removed unused uniform uploads, added a simple but pretty fast shader cache and hash generation, general speedups and code cleanups
Download: Gekko Gekko Git (2012/11/13)
Source: Here
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