MAME v0.147u1 is released. MAME stands for Multiple Arcade Machine Emulator. When used in conjunction with images of the original arcade game's ROM and disk data, MAME attempts to reproduce that game as faithfully as possible on a more modern general-purpose computer. MAME can currently emulate several thousand different classic arcade video games from the late 1970s through the modern era.
what's news in MAME v0.147u1:
0.147u1 ------- MAMETesters Bugs Fixed ---------------------- - 04717: [Documentation] (vicdual.c) nsub: Coinage dipswitch settings (hap) - 05015: [Graphics] (segaxbd.c) Most sets in segaxbd.c: Sprites glitching or disappearing (hap) - 03831: [Gameplay] (vicdual.c) carnivalh, carnivalha: Gameplay is unusually fast. (hap) - 05022: [Color/Palette] (segaybd.c) gloc, strkfgtr, rchase, pdrift: Incorrect colors on some text, HUD, outer view of aircraft. (hap) - 05017: [Sound] (poo.c) unclepoo: Sounds incomplete/slow or misplayed (hap) - 03464: [Debugger] (seattle.c) All sets in seattle.c: MAME crash when try to read the voodoo region (Firewave) - 05020: [Documentation] (royalmah.c) janputer: This game is a hack/copy of "Janputer", named "New Double Bet Mahjong". - 04719: [Documentation] (vicdual.c) invho2: Dipswitch settings from manual - 04718: [Documentation] (vicdual.c) invds: Dipswitch settings from manual - 03751: [Crash/Freeze] (gunpey.c) gunpey: [debug] Assert in debug build (Phil Bennett) - 05012: [Documentation] Typos in internal MAME list - 05007: [Crash/Freeze] All sets in midtunit.c, midwunit.c, midxunit.c: Corrupted graphics, quickly crashes when starting (Firewave) - 05008: [Core] CHDMAN: Error creating CHD file (new.chd): file not writeable (smf) Source Changes -------------- -Memory handler normalization, part 1. READ/WRITE_DEVICE*_HANDLERs are now passed an address_space &, and the 8-bit variants get a mem_mask as well. This means they are now directly compatible with the member function delegates. Added a generic address space to the driver_device that can be used when no specific address space is available. Also added DECLARE_READ/WRITE_DEVICE*_HANDLER macros to declare device callbacks with default mem_mask parameters. [Aaron Giles] -Memory handler normalization, part 2. Change legacy read/write handlers to take an address_space & instead of an address_space *. Also update pretty much all other functions to take a reference where appropriate. [Aaron Giles] -Memory handler cleanup 3. Add mem_mask parameter to 8-bit handlers to match the others. To ease pain, added DECLARE_READ/WRITE_HANDLER macros that set up a default parameter. Also updated devcb so that the handlers can be called with or without the mem_mask. [Aaron Giles] -Seibu COP: Added 0x1c param to 0x0205 command, fixes at least sprite positioning during intros of Raiden 2 and Zero Team (but breaks gameplay in Zero Team, needs investigation) [Angelo Salese, Smitdogg] -Seibu COP: Made 0x42c2 command more accurate, makes Legionnaire enemies to behave properly and match finally starts in Seibu Cup Soccer [Angelo Salese, Smitdogg] -gunpey.c - Corrected OKI M6925 frequency [Phil Bennett] -fix for "file note writeable" when creating, plus consolidated some duplicate/redundant code. [smf] -Seibu COP: Added 0xe38e command, used by Seibu Cup Soccer to follow the ball [Angelo Salese] -Since nobody checks for NULLs anyway, make device_memory_interface::space() assert against NULL and return a reference, and pushed references throughout all address space usage in the system. Added a has_space() method to check for those rare case when it is ambiguous. [Aaron Giles] -Added -verifysoftware command. [Wilbert Pol] -Changed CPS-1 video timings to SCREEN_RAW_PARAMS [Angelo Salese] -Added generic set of pinball mechanical sounds [Robbbert] -lib7z: fix portability problems that resulted in memory trashing in some configurations. [R. Belmont] -Better simulation of Metal Slug X´s protection device. [IQ_132] Made Epson R4543 RTC a proper RTC device, eliminates duplicated code in Namco Systems 12 and 23 [R. Belmont] -rotation - Added motor simulation; added nvram; added mechanical sounds; added notes [Robbbert] -tms99x8: Converted to using RGB32 bitmap so chips can coexist with other video screens [R. Belmont] -fixed MT03464: fixed potential out of array access in src/emu/video/voodoo.c logerror() [Oliver Stöneberg] -m6509: Fixed EA zero page indirect + Y (post indexed). [Curt Coder] -Implemented DS75160A/DS75161A IEEE-488 GPIB Transceivers. [Curt Coder] -spectra - added remaining sounds, game marked as WORKING [Robbbert] -Ported Palette brightness effects to Raiden 2 HW, used by Zero Team and X Se Dae [Angelo Salese] -mcr68.c: Add dipswitch locations to all sets in the driver. [Brian Troha] -aftor - fixed display, marked as WORKING [Robbbert] -Added irq ack to Shanghai 3 HW [Angelo Salese] -Fixed M68K and hooked up SCREEN_RAW_PARAMS for Blocken. Game was definitely running at erratic speeds before [Angelo Salese, Tafoid] -mos6526: Implemented a nearly cycle-exact "old" CIA, which passes most of the Lorenz/VICE CIA tests. Refactored the c64/c128/vic10/cbm2 drivers and the 1571/1581 floppy drives to use the new implementation. [Curt Coder] -6532riot.c: Internal timer is always running. Fixes several a2600 regressions. (Wilbert Pol) -Moved scsi protocol code from scsibus_device to scsihle_device, leaving scsibus_device to calculate the current bus contents and distribute it to each of the scsidev_device. [smf] -suna8.c: fixed sound samples width, improves speech in e.g. rranger [Luca Elia] -Promoted starfigh to playable state [Luca Elia] * Address line scrambling of data ROMs * ROM bank latching and mirroring * Sound latch and NMI disable * Patched some further protection * Added graphics banking -Emulated Lord of Gun´s protection rather than patching it out [iq_132] New games added or promoted from NOT_WORKING status --------------------------------------------------- Claybuster [Any, hap] Gun Champ [hap] Star Fighter (v1) [Luca Elia] New clones added ---------------- Asterock (Videotron bootleg) [Any] Jurassic Park (Japan) [ShouTime] Dodge City (2131-82, U5-0D) [Brian Troha, The Dumping Union] (not working) Enforce (World) [ShouTime, The Dumping Union] Sega Bass Fishing Deluxe (Japan) [Tormod, Yohji, Smitdogg, The Dumping Union] (not working) Cruis´n Exotica (version 1.3) [Brian Troha, Smitdogg, The Dumping Union] (not working) New games marked as GAME_NOT_WORKING ------------------------------------ Blankity Bank (PCP) (SYSTEM80) [TTX] VLC Nevada [Yves] Game Magic [Grull Osgo] 99 Bottles of Beer [Grull Osgo] |
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