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EmuCR: GekkoGekko Git (2012/10/31) is compiled. Gekko is an open source great Gamecube(NGC) emulator. Gekko is an experimental Nintendo GameCube (NGC) emulator started in 2006 by ShizZy and Lightning. It features a very advanced 32-bit dynamic recompiler and its own OpenGL graphics core, and is capable of booting many commercical titles.

Gekko Git Changelog:
* moved remaining BP shader uniform uploads to tev_state UBO, move shader version/extension requirements out of shaders (now included by shader manager on compile time), cleaned up a bunch of uniform_manager code
* moved TEV upload color from bp_mem to uniform_manager, added some preliminary test code to shader_manager to experiment with using multiple shaders via the GLSL preprocessor (for alpha comparison, as a starting point), removed remaining unused geometry shader code, started moving more old-style uniform data into UBOs

Download: Gekko Gekko Git (2012/10/31)
Source: Here



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