What's news in MAME v0.147:
0.147 ------- MAMETesters Bugs Fixed ---------------------- - 04323: mjflove, rongrongg, rongrongj: [debug] Crash after exit (Phil Bennett) - 05001: [Crash/Freeze] (bfm_sc4.c) Many sets in bfm_sc4.c: [debug] Assert after OK (Phil Bennett) - 05000: [Crash/Freeze] (gcpinbal.c) gcpinbal: [debug] Crash before OK (Robbbert) - 04998: [Crash/Freeze] All/Most sets in superchs.c, gunbustr.c, groundfx.c, galastrm.c, taitojc.c, undrfire.c, taito_f3.c, macrossp.c: [debug] assert: src/emu/attotime.h frequency > 0 (Phil Bennett) - 04999: [Crash/Freeze] (pong.c) All sets in pong.c: [debug] Crash after OK (couriersud) - 04997: [Crash/Freeze] (namcos23.c) crszoneb: [debug] Crash before OK (Tafoid) - 04060: [Crash/Freeze] (taitogn.c) All sets in taitogn.c: NVRAM written incorrectly - games never start. (hap) - 04831: [Crash/Freeze] (galaga.c) All sets in galaga.c: [debug] Crash immedately after OK (debug) (s.ronco) - 04994: [Crash/Freeze] (segas16b.c) tetrbx, shinfz, isgam : Black screen (Aaron Giles) - 04978: [Sound] (scregg.c) dommy: Sound effects seem to be incomplete/missing (hap) - 03398: [Graphics] (nss.c) nss_rob3: Unable to see enemies (Angelo Salese) Source Changes -------------- -i386: xlat implementation fix [Alegend45] -Fixed a sign bug with CVT.WS opcode in v810 CPU core [Angelo Salese] -Updated netlist implementation: [Couriersud] * Now supports any resolution fitting reasonably into a UINT64 * Execution now uses a list sorted by execution time * Implementation now supports analog and digital inputs / outputs * First step in a move to "terminals" being both input / output * Improved object model Pong: * Rewrote video code, now emulates a monitor by analyzing the analog video signal and identifying vsync and hysnc pulses. * Removed all hacks. Overall performance increase of about 10% over the previous "pongf" implementation. -patch that enables output of elements stored in software lists through -listsoftware [qmc2] -Flicker: Boots up, some buttons working. WIP [Robbbert] -Continuing new device implementation for SN76496 and clones - mrdo.c, pachifev.c, tp84.c [Osso] -Flicker: added remaining inputs, some notes, sound (of sorts), marked as working. [Robbbert] -Implemented remaining BSU opcodes in V810 CPU core [Angelo Salese] -Written up a bare-bones M50458 OSD video chip device, used by Nintendo Super System HW [Angelo Salese] -Continuing new device implementation for SN76496 and clones [Osso] -Written a preliminary S-3520CF RTC chip device, used by Nintendo Super System [Angelo Salese] -zac_1: added display, inputs, notes. ewf and sshtlzac marked as working [Robbbert] -Fixed G-Stream G2020's sound banking. Compared with a real PCB and everything sounds as it should. [trap15] -Added IGT ID-023 Protocol to driver. This additional DBV protocol allows all remaining unsupported sets to accept dollar bills in-game. The protocol is switchable via driver configuration (along with denomination). [Jim Stolis] -Shared palette fix for certain sms-based games in Mega Tech [David Haywood] -20pacgal.c: Add PCB layout for Pacman - 25th Anniversary Edition. [Brian Troha] -Preliminary implementation of the Fujitsu MB90092 OSD chip, used by Super Famicom Box [Angelo Salese] -Fixed for an SDL sound bug surrounding use of -speed and pausing frequently causing corrupt sound. [Antonio Giner] -Basic emulation of the Z180 in Super Famicom Box HW [Angelo Salese, nocash] -Fixed default SDL OSX UI toggle key name. [Curt Coder] -Added Swedish/Finnish SDL keymaps for OSX and Linux. [Curt Coder] -ppc: Implemented PPC403 DMA chaining [Ville Linde] -Created new sprite device base class, which manages a bitmap and a sparse bitmap for tracking which areas got updated. This allows sprites to be rendered independently to their own bitmap and then mixed in a final step. Converted the Sega sprite device over to this new model, and moved the mixing steps out of the sprite implementations and into the driver- specific video updates where it belongs. [Aaron Giles] -Added some further methods and helpers to the bitmap_t and rectangle classes. [Aaron Giles] -Created a sega_16bit_common_base class which handles the common Sega palette RAM mappings and open bus reads. [Aaron Giles] -nwk-tr.c: Improved LAN controller emulation [Ville Linde] -segaorun.c: Identified the Turbo Outrun "FD1094 317-unknown" set as 317-0106 and provided a working decryption key. [Chris Hardy] -Verified Dip Settings using Dip Sheet and through playtesting for deadconx, deadconxj [Tafoid] -PowerPC: Fixed 601-type BAT processing [R. Belmont] -taito_x.c: Corrected the rom names for the Superman sets. Added info about an alternate rom layout using a daughter card and half sized mask roms. Changed Gigandes (Japan) to Gigandes (earlier) as both sets support English / Japanese via dipswitch. But one set has a revised and corrected service mode. [Brian Troha, Dave France, The Dumping Union] -Improved SPC700 cycle opcode timings [Angelo Salese, byuu] -Fixed a major bug with 5A22 timings, that was incorrectly taking extra steals at every read, write and rmw types of opcode [Angelo Salese] -Moved multiplication and division operation from SNES to 5A22 CPU core file [Angelo Salese] -Updated looping.c to use the new tms52xx device implementation. [Osso] -Made core able to use bios selection per slot device [Miodrag Milanovic] -made S1410 device act as a SCSIHD with the custom commands, added D9060HD & ACB4070 devices to do the same thing [smf] -Numerous jedutil tool improvements. [Kevin Eshbach] Made some modifications to the jedutil tool to allow the viewing of simple combinatorial jeds (adding support for registered and gals in the future) by taking a jed file and printing out human-readable equations. Changed the command line options of the jedutil tool to know take an initial argument to specify what the tool should do. For example to convert a jed to bin the command is now: jedutil –convert jedutil –convert To view a jed file with human-readable equations the command is jedutil –view -gfx_element is now a class. Accessors are provided for all necessary elements. Updated some of the more, ah, creative uses/abuses of the gfx_elements. [Aaron Giles] -Split out callbacks from scsibus_device into scscb_device, eventually this will be a SCSI device. SCSIBus_interface is no longer required and has been removed. [smf] -DRC: Give C backend x86/x64 shift=0 behavior for consistency [R. Belmont] -PowerPC: 100% pass of integer portion of PPCTorture on all DRC backends. [R. Belmont] -es5503: Preserve phase when oscillators loop [R. Belmont] -nwk-tr.c: Fixed LAN controller issues in Thrill Drive. [Ville Linde] -xforce: fixed display [Robbbert] -Promoted brickzn to playable state [Luca Elia] * Fixed gfx ROMs loading * Fixed inputs in joystick version * Alternate data decryption * Fixed alternate opcode decryption ranges * Palette encryption, banking and writes disable * Work RAM disable * Multiplexing of registers through protection * Added cheat / debugging inputs -Understood how the Seibu COP collision detection really works, greatly improving Godzilla, Heated Barrel and SD Gundam RT gameplay [Angelo Salese, Smitdogg] -Generalized the PLS100 into a PLA device of variable amounts of inputs/outputs/terms. [Curt Coder] -In device_state_interface, rename state() to state_int() and set_state() to set_state_int() for consistency. Update all callers. Also add set_pc() helper and updated all callers to use that instead of set_state_int(STATE_GENPC) [Aaron Giles] -Added device_t::state() method to get the state interface. Added redundant device_state_interface::state() method to catch redundant use of it. [Aaron Giles] -segac2.c: Corrected the rom names for ThunderForce AC. [Arzeno Fabrice] -Removed cpu_get_reg() and cpu_set_reg() macros in favor of using the above methods. [Aaron Giles] -Add ambiguous execute() and memory() methods to the device_execute/memory_interfaces respectively in order to catch unnecessary usage of the corresponding device_t methods. Removed all existing redundant usage. [Aaron Giles] -merit.c: Added dipswitches to the Pit Boss sets with dipswitch locations. Reordered sets from oldest to newest. Added GAME_NO_COCKTAIL flag as these games support a cocktail mode. Mapped player 2 controls for cocktail mode. [Brian Troha] -Closeout on old macros. Retired cputag_set_input_line and cputag_set_input_line_and_vector, replacing them with machine.device("tag")->execute().set_input_line[_and_vector]. [Aaron Giles] -meritm.c: Various rom name corrections and additional minor documentation. [Brian Troha] -meritm.c: Added PCB layout and pinout for the Merit CRT-250 PCB. [Brian Troha] -Fixed an horizontal scrolling bug in Sengoku Mahjong [Angelo Salese] -Rotation: fixed displays, fixed sensors so that the game is now playable. [Robbbert] -es5503: Fix IRQ timing error introduced when I did the device conversion. [R. Belmont] -Made accurate trigonometry maths in Seibu COP [Angelo Salese, Smitdogg] -Rewrote the SAA5050 Teletext character generator. Removed saa505x.c which was used by bbc.c, and refactored all drivers to use the new implementation. [Curt Coder] -idetrl.c - Support IDE command 0x31 (IDE_COMMAND_WRITE_MULTIPLE_NORETRY) [Phil Bennett] -splash.c: Changed the Machine Config to use actual OSC values and measured clocks as listed in the driver. Added a note about a Splash! PCB with alternate (higher) OSC clocks. Added a note about The Return of Lady Frog 9 rom and the 1 bit difference between the two sets. [Brian Troha] -Fixes so MESS on PowerPC OS X builds and works again. MAME is still a lost cause. [R. Belmont] -Updated DOCS config.txt and windows.txt with recent commands that were never added to documentation as well as some clarifications. [Tafoid] -expro02.c: Added PCB layouts for the Comad 940429 and 940307 boards used for the two different versions of Fantasia. [Brian Troha] -segaybd.c: Fix 0.146u5 sound regression [Alex Jackson] -tumbleb.c: Filled in a few dipswitches for Magicball Fighting. [Brian Troha] New games added or promoted from NOT_WORKING status --------------------------------------------------- F1 Super Lap [David Haywood] Turbo Out Run (cockpit, FD1094 317-0106) [Chris Hardy, The Dumping Union] Little Robin [David Haywood] Brick Zone (2 sets) [Luca Elia] Dodge City (9131-02) [Brian Troha, The Dumping Union] Ganbare Jajamaru Saisho wa Goo / Ganbare Jajamaru Hop Step & Jump [letoram, Gyrovision, Yohji, Smitdogg, The Dumping Union, hap] Draw Poker (Bally, 03-20) [S. Rider, Andrew Gardner, hap] Magicball Fighting (Korea) [Guru, David Haywood] Thrill Drive (JAE, JAB) [Ville Linde] GTI Club [Ville Linde] Solar Assault [Ville Linde] Hang Pilot [Ville Linde] New clones added ---------------- Fantasia (940307 PCB) [Brian Troha, The Dumping Union] Superman (US) [Dave France, The Dumping Union] Ms. Pac-Man Heart Burn [hap] F1 Super Lap (World) [Uncle Tom] Thunder Zone (World 4 Player) [Guru] Dodge City (2131-82, set 2) - Not working [Brian Troha, The Dumping Union] Ghosts'n Goblins (prototype) [Antonio Gonzalez Jr.] Exciting Soccer (US) [Tirino73] New games marked as GAME_NOT_WORKING ------------------------------------ LD Mahjong #4 Shabon-Dama [Yohji, ranger_lennier, Smitdogg, The Dumping Union] Sega Clay Challenge [Super Menteur, R. Belmont] |
Download:MAME v0.147 Official Binaries
Download: MAME v0.147 Official Binaries (I686 optimized)
Download: MAME v0.147 Official Binaries x64
Download: MAME v0.147 sources
Source: Here
yeaaa four konami classics fully working at long last :)
ReplyDelete