MAME v0.147 is released. MAME stands for Multiple Arcade Machine Emulator. When used in conjunction with images of the original arcade game's ROM and disk data, MAME attempts to reproduce that game as faithfully as possible on a more modern general-purpose computer. MAME can currently emulate several thousand different classic arcade video games from the late 1970s through the modern era.
What's news in MAME v0.147:
0.147 ------- MAMETesters Bugs Fixed ---------------------- - 04323: mjflove, rongrongg, rongrongj: [debug] Crash after exit (Phil Bennett) - 05001: [Crash/Freeze] (bfm_sc4.c) Many sets in bfm_sc4.c: [debug] Assert after OK (Phil Bennett) - 05000: [Crash/Freeze] (gcpinbal.c) gcpinbal: [debug] Crash before OK (Robbbert) - 04998: [Crash/Freeze] All/Most sets in superchs.c, gunbustr.c, groundfx.c, galastrm.c, taitojc.c, undrfire.c, taito_f3.c, macrossp.c: [debug] assert: src/emu/attotime.h frequency > 0 (Phil Bennett) - 04999: [Crash/Freeze] (pong.c) All sets in pong.c: [debug] Crash after OK (couriersud) - 04997: [Crash/Freeze] (namcos23.c) crszoneb: [debug] Crash before OK (Tafoid) - 04060: [Crash/Freeze] (taitogn.c) All sets in taitogn.c: NVRAM written incorrectly - games never start. (hap) - 04831: [Crash/Freeze] (galaga.c) All sets in galaga.c: [debug] Crash immedately after OK (debug) (s.ronco) - 04994: [Crash/Freeze] (segas16b.c) tetrbx, shinfz, isgam : Black screen (Aaron Giles) - 04978: [Sound] (scregg.c) dommy: Sound effects seem to be incomplete/missing (hap) - 03398: [Graphics] (nss.c) nss_rob3: Unable to see enemies (Angelo Salese) Source Changes -------------- -i386: xlat implementation fix [Alegend45] -Fixed a sign bug with CVT.WS opcode in v810 CPU core [Angelo Salese] -Updated netlist implementation: [Couriersud] * Now supports any resolution fitting reasonably into a UINT64 * Execution now uses a list sorted by execution time * Implementation now supports analog and digital inputs / outputs * First step in a move to "terminals" being both input / output * Improved object model Pong: * Rewrote video code, now emulates a monitor by analyzing the analog video signal and identifying vsync and hysnc pulses. * Removed all hacks. Overall performance increase of about 10% over the previous "pongf" implementation. -patch that enables output of elements stored in software lists through -listsoftware [qmc2] -Flicker: Boots up, some buttons working. WIP [Robbbert] -Continuing new device implementation for SN76496 and clones - mrdo.c, pachifev.c, tp84.c [Osso] -Flicker: added remaining inputs, some notes, sound (of sorts), marked as working. [Robbbert] -Implemented remaining BSU opcodes in V810 CPU core [Angelo Salese] -Written up a bare-bones M50458 OSD video chip device, used by Nintendo Super System HW [Angelo Salese] -Continuing new device implementation for SN76496 and clones [Osso] -Written a preliminary S-3520CF RTC chip device, used by Nintendo Super System [Angelo Salese] -zac_1: added display, inputs, notes. ewf and sshtlzac marked as working [Robbbert] -Fixed G-Stream G2020's sound banking. Compared with a real PCB and everything sounds as it should. [trap15] -Added IGT ID-023 Protocol to driver. This additional DBV protocol allows all remaining unsupported sets to accept dollar bills in-game. The protocol is switchable via driver configuration (along with denomination). [Jim Stolis] -Shared palette fix for certain sms-based games in Mega Tech [David Haywood] -20pacgal.c: Add PCB layout for Pacman - 25th Anniversary Edition. [Brian Troha] -Preliminary implementation of the Fujitsu MB90092 OSD chip, used by Super Famicom Box [Angelo Salese] -Fixed for an SDL sound bug surrounding use of -speed and pausing frequently causing corrupt sound. [Antonio Giner] -Basic emulation of the Z180 in Super Famicom Box HW [Angelo Salese, nocash] -Fixed default SDL OSX UI toggle key name. [Curt Coder] -Added Swedish/Finnish SDL keymaps for OSX and Linux. [Curt Coder] -ppc: Implemented PPC403 DMA chaining [Ville Linde] -Created new sprite device base class, which manages a bitmap and a sparse bitmap for tracking which areas got updated. This allows sprites to be rendered independently to their own bitmap and then mixed in a final step. Converted the Sega sprite device over to this new model, and moved the mixing steps out of the sprite implementations and into the driver- specific video updates where it belongs. [Aaron Giles] -Added some further methods and helpers to the bitmap_t and rectangle classes. [Aaron Giles] -Created a sega_16bit_common_base class which handles the common Sega palette RAM mappings and open bus reads. [Aaron Giles] -nwk-tr.c: Improved LAN controller emulation [Ville Linde] -segaorun.c: Identified the Turbo Outrun "FD1094 317-unknown" set as 317-0106 and provided a working decryption key. [Chris Hardy] -Verified Dip Settings using Dip Sheet and through playtesting for deadconx, deadconxj [Tafoid] -PowerPC: Fixed 601-type BAT processing [R. Belmont] -taito_x.c: Corrected the rom names for the Superman sets. Added info about an alternate rom layout using a daughter card and half sized mask roms. Changed Gigandes (Japan) to Gigandes (earlier) as both sets support English / Japanese via dipswitch. But one set has a revised and corrected service mode. [Brian Troha, Dave France, The Dumping Union] -Improved SPC700 cycle opcode timings [Angelo Salese, byuu] -Fixed a major bug with 5A22 timings, that was incorrectly taking extra steals at every read, write and rmw types of opcode [Angelo Salese] -Moved multiplication and division operation from SNES to 5A22 CPU core file [Angelo Salese] -Updated looping.c to use the new tms52xx device implementation. [Osso] -Made core able to use bios selection per slot device [Miodrag Milanovic] -made S1410 device act as a SCSIHD with the custom commands, added D9060HD & ACB4070 devices to do the same thing [smf] -Numerous jedutil tool improvements. [Kevin Eshbach] Made some modifications to the jedutil tool to allow the viewing of simple combinatorial jeds (adding support for registered and gals in the future) by taking a jed file and printing out human-readable equations. Changed the command line options of the jedutil tool to know take an initial argument to specify what the tool should do. For example to convert a jed to bin the command is now: jedutil –convert jedutil –convert To view a jed file with human-readable equations the command is jedutil –view -gfx_element is now a class. Accessors are provided for all necessary elements. Updated some of the more, ah, creative uses/abuses of the gfx_elements. [Aaron Giles] -Split out callbacks from scsibus_device into scscb_device, eventually this will be a SCSI device. SCSIBus_interface is no longer required and has been removed. [smf] -DRC: Give C backend x86/x64 shift=0 behavior for consistency [R. Belmont] -PowerPC: 100% pass of integer portion of PPCTorture on all DRC backends. [R. Belmont] -es5503: Preserve phase when oscillators loop [R. Belmont] -nwk-tr.c: Fixed LAN controller issues in Thrill Drive. [Ville Linde] -xforce: fixed display [Robbbert] -Promoted brickzn to playable state [Luca Elia] * Fixed gfx ROMs loading * Fixed inputs in joystick version * Alternate data decryption * Fixed alternate opcode decryption ranges * Palette encryption, banking and writes disable * Work RAM disable * Multiplexing of registers through protection * Added cheat / debugging inputs -Understood how the Seibu COP collision detection really works, greatly improving Godzilla, Heated Barrel and SD Gundam RT gameplay [Angelo Salese, Smitdogg] -Generalized the PLS100 into a PLA device of variable amounts of inputs/outputs/terms. [Curt Coder] -In device_state_interface, rename state() to state_int() and set_state() to set_state_int() for consistency. Update all callers. Also add set_pc() helper and updated all callers to use that instead of set_state_int(STATE_GENPC) [Aaron Giles] -Added device_t::state() method to get the state interface. Added redundant device_state_interface::state() method to catch redundant use of it. [Aaron Giles] -segac2.c: Corrected the rom names for ThunderForce AC. [Arzeno Fabrice] -Removed cpu_get_reg() and cpu_set_reg() macros in favor of using the above methods. [Aaron Giles] -Add ambiguous execute() and memory() methods to the device_execute/memory_interfaces respectively in order to catch unnecessary usage of the corresponding device_t methods. Removed all existing redundant usage. [Aaron Giles] -merit.c: Added dipswitches to the Pit Boss sets with dipswitch locations. Reordered sets from oldest to newest. Added GAME_NO_COCKTAIL flag as these games support a cocktail mode. Mapped player 2 controls for cocktail mode. [Brian Troha] -Closeout on old macros. Retired cputag_set_input_line and cputag_set_input_line_and_vector, replacing them with machine.device("tag")->execute().set_input_line[_and_vector]. [Aaron Giles] -meritm.c: Various rom name corrections and additional minor documentation. [Brian Troha] -meritm.c: Added PCB layout and pinout for the Merit CRT-250 PCB. [Brian Troha] -Fixed an horizontal scrolling bug in Sengoku Mahjong [Angelo Salese] -Rotation: fixed displays, fixed sensors so that the game is now playable. [Robbbert] -es5503: Fix IRQ timing error introduced when I did the device conversion. [R. Belmont] -Made accurate trigonometry maths in Seibu COP [Angelo Salese, Smitdogg] -Rewrote the SAA5050 Teletext character generator. Removed saa505x.c which was used by bbc.c, and refactored all drivers to use the new implementation. [Curt Coder] -idetrl.c - Support IDE command 0x31 (IDE_COMMAND_WRITE_MULTIPLE_NORETRY) [Phil Bennett] -splash.c: Changed the Machine Config to use actual OSC values and measured clocks as listed in the driver. Added a note about a Splash! PCB with alternate (higher) OSC clocks. Added a note about The Return of Lady Frog 9 rom and the 1 bit difference between the two sets. [Brian Troha] -Fixes so MESS on PowerPC OS X builds and works again. MAME is still a lost cause. [R. Belmont] -Updated DOCS config.txt and windows.txt with recent commands that were never added to documentation as well as some clarifications. [Tafoid] -expro02.c: Added PCB layouts for the Comad 940429 and 940307 boards used for the two different versions of Fantasia. [Brian Troha] -segaybd.c: Fix 0.146u5 sound regression [Alex Jackson] -tumbleb.c: Filled in a few dipswitches for Magicball Fighting. [Brian Troha] New games added or promoted from NOT_WORKING status --------------------------------------------------- F1 Super Lap [David Haywood] Turbo Out Run (cockpit, FD1094 317-0106) [Chris Hardy, The Dumping Union] Little Robin [David Haywood] Brick Zone (2 sets) [Luca Elia] Dodge City (9131-02) [Brian Troha, The Dumping Union] Ganbare Jajamaru Saisho wa Goo / Ganbare Jajamaru Hop Step & Jump [letoram, Gyrovision, Yohji, Smitdogg, The Dumping Union, hap] Draw Poker (Bally, 03-20) [S. Rider, Andrew Gardner, hap] Magicball Fighting (Korea) [Guru, David Haywood] Thrill Drive (JAE, JAB) [Ville Linde] GTI Club [Ville Linde] Solar Assault [Ville Linde] Hang Pilot [Ville Linde] New clones added ---------------- Fantasia (940307 PCB) [Brian Troha, The Dumping Union] Superman (US) [Dave France, The Dumping Union] Ms. Pac-Man Heart Burn [hap] F1 Super Lap (World) [Uncle Tom] Thunder Zone (World 4 Player) [Guru] Dodge City (2131-82, set 2) - Not working [Brian Troha, The Dumping Union] Ghosts'n Goblins (prototype) [Antonio Gonzalez Jr.] Exciting Soccer (US) [Tirino73] New games marked as GAME_NOT_WORKING ------------------------------------ LD Mahjong #4 Shabon-Dama [Yohji, ranger_lennier, Smitdogg, The Dumping Union] Sega Clay Challenge [Super Menteur, R. Belmont] |
Download:MAME v0.147 Official Binaries
Download: MAME v0.147 Official Binaries (I686 optimized)
Download: MAME v0.147 Official Binaries x64
Download: MAME v0.147 sources
Source: Here
yeaaa four konami classics fully working at long last :)
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