Jpcsp SVN r2748 is compiled. JPCSP is the most advanced PlayStation Portable(PSP) emulator, allowing you to play your PSP games on a PC. Even though Jpcsp is written in Java, it can already reach 100% PSP speed on a lot of commercial games... and the emulator performance is constantly increasing. Jpcsp takes full advantage of dual-core processors, matching the PSP dual-core architecture. Even a quad-core can give a small performance improvement by leaving free CPU cores for the Java JIT Compiler and the graphics cache.
Jpcsp SVN changelog:
r2741
More improvements in sceFont:
- avoid "java.lang.ArrayIndexOutOfBoundsException: 0" introduced by r2739
- improved compatibility for creation of LibFont and Font handles: PSP returns a memory address as handle
- implemented clipping in sceFontGetCharGlyphImage_Clip
- code clean-up: migrated sceFont to new logging mechanism.
r2742
More improvements in sceFont:
- avoid "java.lang.ArrayIndexOutOfBoundsException: 0" introduced by r2739
- improved compatibility for creation of LibFont and Font handles: PSP returns a memory address as handle
- implemented clipping in sceFontGetCharGlyphImage_Clip
- code clean-up: migrated sceFont to new logging mechanism.
r2743
Added tests for sceFontGetCharGlyphImage and sceFontGetCharGlyphImage_Clip in "Font Test" application.
r2744
New java native code sequences from posted profiler information.
r2745
Small improvement in compilation of ROTR instruction.
r2746
Several improvements and fixes in sceMp3:
- sceMp3Decode
- parsing of MP3 header
- implemented sceMp3GetVersion, sceMp3ResetPlayPosition2 and sceMp3GetFrameNum
- code clean-up: sceMp3 ported to new logging model.
r2747
Further improvement in sceMpeg to support applications not reading the complete Mpeg header when calling sceMpegQueryStreamOffset/sceMpegQueryStreamSize.
r2748
Implemented __sceSasSetVoiceATRAC3 and __sceSasUnsetATRAC3: now (atrac3) sound should be produced by these functions.
Download: Jpcsp SVN r2748
Source: Here
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