ICE64 v3.4 Beta is released. ICE64 is a N64 emulator base on NICE64 v2.1.2 code base and is currently under Phase III of development. It is used as a learning platform to upgrade my programming skill.
ICE64 v3.4 Beta Changelog:
fix Virtual Pro Wrestling 2 settings flickering when wrestler appears in cutscene fixed wrong save type fixed - no longer hang when customized stadium/wrestler is used fix Pokemon Stadium speed slowdown at Prof Oak lab organize pokemon pc - speed slowdown when pokemon is displayed fixed pokedex pc fixed - speed slowdown when pokemon moves are displayed fixed pokemon trading service - speed slowdown when pokemon is displayed fixed fix Pokemon Stadium battle text where b is wrongly used as d e.g. useb, misseb etc add "Controller fix" cheat to Pokemon Snap to fix the camera not moving and press START screen not appearing issue for beach level fix Pokemon Snap speed slowdown speed slowdown when selecting picture for OAK review fixed speed slowdown when viewing picture in album fixed speed slowdown when OAK is reviewing picture fixed music and OAK comment can be heard clearly for the above fix Rayman 2 intro fb effect corruption at the bottom of the screen redo Quake II fix for the blue progress bar before in-game progress bar will always be correctly displayed with bg image (tested using outpost & central complex level) minor refactor of image list code and core audio, input and gfx interface codes minor update to gfx framebuffer read/write functions correct wrong address boundary range rewrite gfx get framebuffer info function(experimental) update flashram command codes seems to fix the flashram issue initial codes cleanup for input plugin minor update to prevent possible deadlock situation minor update to function name conflict and possible loop |
Download: ICE64 v3.4 Beta
Source: Here
If add support for 7-zipedd merged roms, i think use it... but now, good bye :)
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