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EmuCR: BizHawkBizHawk SVN r3235 is compiled. BizHawk is a A multi-system emulator written in C#. BizHawk provides nice features for casual gamers such as full screen, and joypad support in addition to full rerecording and debugging tools for all system cores.

BizHawk Supported Systems
- Nintendo Entertainment System (NES)
- Sega Master System
- SG-1000
- Game Gear
- PC-Engine (TurboGrafx-16) / CD-ROM
- SuperGrafx
- TI-83 Calculator

BizHawk Experimental
- Sega Genesis (low compatibility list)
- Gameboy (Debugger only)

BizHawk SVN Changelog:
r3230
Hex Editor - fix copy/pasting multiple highlighted addresses
r3231
Hex Editor - fix typing values with the numberpad
r3232
Lua - implement functions: nes.getallowmorethaneightsprites() and nes.setallowmorethaneightsprites()
r3233
Lua - Implement mainmemory.readbyterange()
r3234
Lua - implement mainmemory.writebyterange()
r3235
nes-fix dmc sfx bug in bt&dd making nonexistent sfx; add emulation of empty databus (to extra joystick bits and reads of nonexistent EXP and WRAM memory ranges.. need to scan other emulator source codes for places to check for use of empty databus); fixes freeze bug in bt&dd. also break savestates, but add a crude version system so we at least have a way to avoid it in the future.

bt&dd has a glitch that reads from $6000 when there is no ram installed, and crashes if something too large is returned. I think this chooses a frame for abobo, and you can actually see abobo's sprites glitch for one frame right when the wall finishes getting busted down (the same place where bizhawk was freezing)

Download: BizHawk SVN r3235
Source: Here



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