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EmuCR: BizHawkBizHawk SVN r2989 is compiled. BizHawk is a A multi-system emulator written in C#. BizHawk provides nice features for casual gamers such as full screen, and joypad support in addition to full rerecording and debugging tools for all system cores.

BizHawk Supported Systems
- Nintendo Entertainment System (NES)
- Sega Master System
- SG-1000
- Game Gear
- PC-Engine (TurboGrafx-16) / CD-ROM
- SuperGrafx
- TI-83 Calculator

BizHawk Experimental
- Sega Genesis (low compatibility list)
- Gameboy (Debugger only)

BizHawk SVN Changelog:
r2980
gen: work on sprite masking/overflow code. substantially improved. Fixes Sonic 1 title screen, Galaxy Force 2 level select, Landstalker sprite masking, and improved nemesis' test rom. Still something amiss in Sonic 2 title screen.
r2981
Lua - fix gui.drawLine/Pie/Ellipse/Polygon/Pixel/Bezier from commit 2908, the way those were done was causing exceptions after the 1st draw
r2982
add memory domains to gambatte
appears to work, but i don't really have much of anything to test on it
ramwatch is horribly slow
r2983
significant speedup in gambatte MemoryDomains by keeping shadow copy of native memory
not quite sure at the moment what each of the domains actually is, though
r2984
color edit
r2985
gambatte: add oam, hram to memory domain list
r2986
add Sound.Utilities.DCFilter and use it in gambatte
haven't decided yet whether i like the idea; it's mostly about playing nice with other audio mixing (from other applications)
well, it's not bad anyway...
r2987
add some helpful overloads to HawkFile for working with known filenames, instead of just extension lists
r2988
snes-forgot to actually employ the ability to fix the random number seed which ilari's patches enabled. now the random seed is always 0.
r2989
-Added the SNES formats to the Import dialog.
-Figured out how to get files from the .LSMV archive. Will write the input parser shortly.

Download: BizHawk SVN r2989
Source: Here



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