Jpcsp SVN r2703 is compiled. JPCSP is the most advanced PlayStation Portable(PSP) emulator, allowing you to play your PSP games on a PC. Even though Jpcsp is written in Java, it can already reach 100% PSP speed on a lot of commercial games... and the emulator performance is constantly increasing. Jpcsp takes full advantage of dual-core processors, matching the PSP dual-core architecture. Even a quad-core can give a small performance improvement by leaving free CPU cores for the Java JIT Compiler and the graphics cache.
Jpcsp SVN changelog:
r2697
Fix in software renderer for handling of SFIX/DFIX
r2698
Fixed sceIoGetFdList.
Fix for Virtual File System.
r2699
Code clean-up.
r2700
Improved sceMpegCreate to allow the ringBuffer to be NULL.
r2701
Moving several modules to the new syscall interface: code clean-up.
Added small fixes in these modules found during code review.
Added support for @HLEUnimplemented annotation at runtime (WARN log is produced automatically).
Implemented support for storing of exit status during module start/stop.
Fixed handling of stream types in scePsmf.
Fixed module loading/unloading after sceKernelLoadExec.
Added finding from sceAtracLowLevelDecode reported by Itaru.
r2702
More code clean-up for unimplemented syscall's.
r2703
Improvement in sceMpeg to allow the looping of videos (i.e. video repeating endlessly).
Download: Jpcsp SVN r2703
Source: Here
2012-08-25
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