EmuCR Feeds
Email Us

EmuCR:JPcspJpcsp SVN r2682 is compiled. JPCSP is the most advanced PlayStation Portable(PSP) emulator, allowing you to play your PSP games on a PC. Even though Jpcsp is written in Java, it can already reach 100% PSP speed on a lot of commercial games... and the emulator performance is constantly increasing. Jpcsp takes full advantage of dual-core processors, matching the PSP dual-core architecture. Even a quad-core can give a small performance improvement by leaving free CPU cores for the Java JIT Compiler and the graphics cache.

Jpcsp SVN changelog:
r2677
Fixed dithering in software renderer to match PSP.
Added workaround to try to avoid blue screen crash of ATI/AMD driver introduced
by spline caching: do not combine row primitives into a single drawArrays call.
This might slightly impact performance for the spline rendering, but this is
just a test to check if the blue screen crash is coming from this feature.
r2678
Performance improvement for applications generating code dynamically: if the
generated code is simple enough (e.g. containing no branches), improve the
performance while interpretating the code if it is executed several times
between two new generations. I.e. do the opcode decoding only once.
r2679
Code clean-up: removed code no longer used.
r2680
New Java native "memcpy" from profiler information.
r2681
Implemented savedata mode=AUTODELETE.
Fixed file name of savedata mode=MAKEDATA and mode=WRITE when no savename is
provided.
r2682
Trying to support Win7 systems where no "REG" command is available. Only
implemented in the 32-bit windows start script as a test.

Download: Jpcsp SVN r2682
Source: Here



Random Related Topic Refresh Related Topic

Random Related Topic Loading...

0 Comments

Post a Comment

Can't post a comment? Try This!