Jpcsp SVN r2676 is compiled. JPCSP is the most advanced PlayStation Portable(PSP) emulator, allowing you to play your PSP games on a PC. Even though Jpcsp is written in Java, it can already reach 100% PSP speed on a lot of commercial games... and the emulator performance is constantly increasing. Jpcsp takes full advantage of dual-core processors, matching the PSP dual-core architecture. Even a quad-core can give a small performance improvement by leaving free CPU cores for the Java JIT Compiler and the graphics cache.
Jpcsp SVN changelog:
r2674
Trying to avoid shader compilation error "Different sampler types for same
sample texture unit in fragment shader" on ATI/AMD.
Added support for caching of spline & bezier vertices: performance improvement
for spline and bezier curves when the vertex cache is enabled.
Optimized rendering of spline and bezier curves by combining the vertex display
into a single OpenGL call.
r2675
Added support for dither matrix in 3DStudio for testing purpose.
r2676
Implemented dithering support in the software renderer.
Download: Jpcsp SVN r2676
Source: Here
2012-08-09
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