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EmuCR: GekkoGekko Git (2012/08/08) is compiled. Gekko is an open source great Gamecube(NGC) emulator. Gekko is an experimental Nintendo GameCube (NGC) emulator started in 2006 by ShizZy and Lightning. It features a very advanced 32-bit dynamic recompiler and its own OpenGL graphics core, and is capable of booting many commercical titles.

Gekko Git Changelog:
* removed commented code and an evil include
* fixed a bug in XFUpdateProjection decoding
* fixed a typo in converting the c4/c8 formats over to new video core
* changed some normal decodings, made XY position decodings set the Z value to 0
* removed unused code for when not using geo shaders, changed VCD_PMIDX->gp::g_cp_regs.vcd_lo[0].pos_midx_enable
* moved vertex manager reset to only occur at end of frame, added TLUT loading
* added MakeCurrent calls to old video core in case I need to use this again for debugging

Download: Gekko Gekko Git (2012/08/08)
Source: Here



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