2012-06-19

PCSX2 SVN r5314

EmuCR: PCSX2PCSX2 SVN r5314 is compiled. PCSX2 is an open source PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and several games are claimed to have full functionality.

PCSX2 SVN Changelog:
r5305
i18n:
* update it_IT and pt_BR
* remove bad character in id_ID
r5306
Null Plugins: Now report an SVN revision as well as a version.
r5307
zzogl: autocompletion typo. Interlace texture was attached to the wrong shader program
r5308
zzogl glsl: remove a bad optimization that lost track of some textures. Fix potential black-screen
r5309
GSDX: Do not interpret TEXA while filling the gsdx internal temporary CLUT buffer used in texture creation and updating (I didn't realise this was happening and it's incompatible with my approach). Probably generally fixes stuff in combination with the other changes in palette handling, at the very least I know it fixes lines in sprites in Ar Tonelico 2 (currently needs the "sprite hack"), a bug which I spent a long time trying to fix after it was pointed out to me before.
r5310
88GSDX: Removed the "sprite hack" as it should be obsolete, fixed the vertex shader selector key function (the pixel shader was broken in the same way but with the "sprite hack" removed it doesn't matter now).
r5311
GSDX: Skip checking each palette entry's expanded alpha when deciding whether a texture is fully opaque. Textures are probably almost never determined to be opaque by this and doing it is problematic. (Skipping the check might even be a performance gain for hardware, you never know.)

Also remove some (probably mangled) chinese comments from the cutie merge.
r5312
GSDX: Put the sprite hack back in because apparently it wasn't fixed.
r5313
GSDX: Put palette checking for alpha min/max calculation back in because of gabest's concerns about the software renderer's performance. Added a one line fix instead (m_clut.Read32(TEX0, TEXA))
r5314
Fix SPU2-X linking issues (I sincerely hope).

Download: PCSX2 SVN r5314
Source: Here

19 Comments:

  1. This release + byuu + a cock rocket = heaven.

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  2. Is there a 64bit version of this emu,cause I saw that I can only download 32bit version on official site

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    Replies
    1. there is no x64 version of pcsx2 or unofficials versions because devs won't do it now but, maybe in the futur

      Delete
    2. is that you cornholio?

      Delete
    3. no it isn't cornholio, sorry

      Delete
  3. there's a 48-bit version in my bunghole

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  4. woah so many fixes these days =D

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    Replies
    1. preety much what i say to the troll goran h a few months back, but hey the truth always araise,
      they fix one game break another and the endless "fix" cicle repeats forever

      Delete
    2. "they fix one game break another and the endless "fix" cicle repeats forever"

      There's a term for that; it's called "High Level Emulation".

      Delete
  5. instead of high level emulation, they should use byuu level emulation. it increase the speed to 1 million billion fps per second and it's more accurate than the real ps2.

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    Replies
    1. Yep! All you need is a computer with 50GHz processor. Then PS2 LLE should be no problem, lol.

      Delete
  6. wow those where the craziest anonymous comments of all time here on emucr, and that means something

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  7. can my computer run this?

    my spec

    Core i7-995X 6-Core@3.6GHz

    Radeon HD 7990

    8gb of ram

    ReplyDelete
    Replies
    1. NOPE only JESUS CAN SAVE YOU !

      Delete

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