MAME v0.146u1 is released. MAME stands for Multiple Arcade Machine Emulator. When used in conjunction with images of the original arcade game's ROM and disk data, MAME attempts to reproduce that game as faithfully as possible on a more modern general-purpose computer. MAME can currently emulate several thousand different classic arcade video games from the late 1970s through the modern era.
what's news in MAME v0.146u1:
0.146u1 ------- MAMETesters Bugs Fixed ---------------------- - 02339: [Flip Screen/Cocktail] (metro.c) mouja: Flip screen doesn't work correctly in Mouja due to asymmetrical visible area. (hap) - 03990: [Save/Restore] (bfm_sc2.c) sc2drwho + clones: Reload of state causes momentary loss of LCD (JWallace) - 04893: [Sound] ym2413.c - A block that is never executed :-D - 04890: [Crash/Freeze] (nemesis.c) rf2: Hang after countdown (hap) - 04884: [Crash/Freeze] (ms32.c) tp2m32: unhandled priority type e0 (hap) - 04882: [Graphics] (rabbit.c) rabbit: Health bars are black (hap) - 04561: [Graphics] (metro.c) Most games in metro.c: Offset screens and/or misplaced graphics (hap) - 04703: [DIP/Input] (metro.c) karatour: Start buttons don't work (hap) - 04770: [Crash/Freeze] (metro.c) 3kokushi, karatour, ladykill, moegonta: Black/blank screen (hap) - 04862: [Crash/Freeze] (midyunit.c) smashtv, strkforc, trog and clones: Crashes while a game begins (Phil Bennett) - 04861: [Crash/Freeze] (taitojc.c) dendego, dendegoox, dendego2, dendego23k: Crash after initial checks (hap) - 04873: [Graphics] (mitchell.c) mgakuen2: Graphic glitch (M.A.S.H.) - 00653: [DIP/Input] (topspeed.c) topspeed: Turning left doesn't work in analog input mode. (hap) - 04871: [DIP/Input] (topspeed.c) topspeed: Missing PORT_TOGGLE and wrong built-in layout (M.A.S.H.) - 04591: [Interface] GUI dipswitch menu shows an empty box underneath. (Fabio Priuli) - 04854: [Speed] (turbo.c) All sets in turbo.c: Slowdown (hap) - 04870: [Crash/Freeze] (centiped.c) caterplr, magworm: Crash before OK (couriersud) - 04868: [Crash/Freeze] (williams.c) joust2: Crash after OK (M.A.S.H.) - 04866: [Crash/Freeze] (nova2001.c) raiders5: Fails the RAM test (M.A.S.H.) - 04863: [Graphics] (tehkanwc.c) gridiron: Wrong aspect ratio (hap) - 04864: [Misc.] CHDMAN fails to convert v4 to v5 - 04853: [Sound] (bzone.c) redbaron: POKEY background noise are too loud (couriersud) - 04855: [Sound] (scramble.c) 800fath, knockout, mariner, triplep: No sound (hap) Source Changes -------------- - Naomi/Chihiro documentation update [f205v] - seta.c: Added PCB layout & dipswitch locations for Magic Speed. [Brian Troha] - Placed some handlers for the DM01 board into bfm_sc4 - once we can confirm more games are on the hardware, this can move into the main driver. [James Wallace) - CPS-1 update [Team CPS-1]: * Dumped and added CA22B.1A PAL to cawingj (Kold666) - Hooked up inputs in DS Telejan [Angelo Salese] - xain.c: Corrected rom labels for Solar Warrior / Xain'd Sleena. [Smitdogg, The Dumping Union] - Found more games that use the DMD01, hooked those up, and cleaned up the interface hooks. Cleaned up Scorpion 4 sets. [David Haywood] - z800x: Handle vectored interrupts correctly. [Christian Gr鰏sler] - m72.c: Hooked up mcu to imgfightj. [David Haywood] - 04862: smashtv and clones: Smash T.V. crashes while a game begins. [Phil Bennett] - fixed memory leak in libflac/libflac/md5.c (fixes memory issues with chdman) [Oliver St鰊eberg] - Added cycle exact potentiometer and keyboard support to pokey device [Couriersud]. - Fixed sprite colors in Bikkuri Card and Chance Kun [Smitdogg, Angelo Salese] - megatech.c: added a new revision of the bios [iGREKKESS, ElBarto] - Added some bits to get the V53 (V33 core) running at least some sane sound code for hng64.c There is no sound yet tho, and the banking mechanism will need hooking up but the initial banks should be correct. [David Haywood] - vsnes.c: Documentation update and corrects several roms names. Added set information to game names where possible. Tried to correction region information by copyright. [Mark F., Brian Troha, The Dumping Union] - yiear.c: Correct rom labels [Smitdogg, The Dumping Union] - flipjack.c: Documented dipswitch settings & pinout for Flipper Jack as per manual. [Brian Troha] - mediagx.c: Added additional documentation specifying revision and build dates for the Area 51: Site 4 sets. [Troy Gratton] - SDL: fix for OS/2 compile [K.O. Myung-Hun] - ssv.c: Added dip locations to Mobil Suit Gundam Final Shooting. [Brian Troha] - bzone.c: Documentation update including information about the -01 revision vector gen board and associated proms. Corrected and added PCB locations to Red Barron's roms. Added revision to the names of the 2 Battle Zone sets and made the parent the most current set (rev 2). [Andrew Welburn, Brian Troha] - shootout.c: Added dipswitch locations to the Shootout sets. [Brian Troha] - es5505/6: actually use the ADC port read callback [R. Belmont] - topspeed.c update: * Added pinout documentation and dipswitch locations. [kanikani] * Fixed issues with analog controls. [hap] * Added second ADPCM chip and started to make sense on how these are hooked up. [hap] - "Analog" Pokey Update [Couriersud] * Derived internal resistance calculation from Pokey documentation. This is a 4-bit parallel resistor (High-Z mos "devices") network to ground. The result is a non-linear resistance function. * Added low-pass filter support and opamp/resistor stages to the pokey driver. This is not as good as complete discrete emulation, but a lot better than the linear approximation we had before. * Changed a couple of drivers to use the new output volume calculation. * Added device configuration macros. Made all drivers use them. - Modernized i8008 CPU core [Lukasz Markowski] - Added POKEY filter stages to a couple of more games. [Couriersud] - SDL: Preliminary Haiku OS support [PulkoMandy] - Added POKEY filter stage to Tunnel Hunt. [Couriersud] - More Z8001 improvements. [Christian Gr鰏sler] - Added complete discrete filtering to quantum driver. [Couriersud] - Improved reel motor and optical alignment for reels as related to the layout interface. [James Wallace] - segas32.c: Documentation update. Updated Sega game ID codes & PCB #'s, for Alien 3: The Gun, F1 Exhaust Note, Outrunners, Rad Mobile and Rad Rally. Documented known Rad Mobile Upright versions listed from manuals currently not dumped. [Brian Troha] - SDL: More OS/2 fixes [K.O. Myung-Hun] - Removed duplicate code which necessitated separate samples for War of the Worlds (color) [wotwc]. Both display types now only need the one sample set (wotw). [Tafoid] - Added discrete sound to bwidow and gravitar. [Couriersud] * Minor changes to ccastles (volume level) and centiped (low pass filtering) * removed class members no longer needed from pokey.c - 68681.c: Fixed counter/timer implementation [Phil Bennett] - taito_en.c improvements [Phil Bennett]: * Use the common 68681 DUART implementation * Implemented the MB87078 volume control - model3.c: Documentation update. Added known Sega ID# for Game, rom board & security board for several games. Noted which Scud Racer sets were Twin or Deluxe and included information about the undumped Australian DX version. [Brian Troha] - Input work done on Dai-Dai-Kakumei - clearing unknown bits and adding confirmed settings. [Tafoid] - eolith.c: Added dipswitch locations to all games in the driver. Cleaned up the input port defs. Added speed-up for Linky Pipe and a note as to where the game seems to hang. [Brian Troha] - taito_z.c updates [hap] * removed fake digital steering wheel hack * improved analog controls for chasehq and contcirc * fixed some racingb issues, it's playable now - Added an ASCII PCB layout, more findings and technical notes to lucky 74 driver. [Roberto Fresca] - Experimental, and somewhat gross, fix for the MIE issues [O. Galibert] - New TMS9900 and TMS9995 implementation with proper control line handling and wait state generation. Previous implementation has been renamed to * l.{c,h} and drivers point to the old implementation until they are adapted to the new version. [Michael Zapf] - Implemented buzzer sound in Destiny - The Fortuneteller [Angelo Salese] - bzone.c: Add the Address Decode prom to Red Baron. Currently not used in emulation but we archive it anyways. [The Dumping Union] - Improved clocks in bankp.c and gyruss.c [Corrado Tomaselli] - Enable proper save stating for bfm_bd1 machine which should fix MT bug#03990 as well. [James Wallace] - naomi: Make illvelo boot, probably others too [O. Galibert] - model2.c: Updated several sets with Sega's game and / or ROM board ID#. Corrected the sound CPU & sample roms for the Manx TT set (as verified by manual) and documented the undumped Manx TT Deluxe set. [Brian Troha] New games added or promoted from NOT_WORKING status --------------------------------------------------- Magical Speed [NoVArcade] Dragon World 2001 [David Haywood, Smitdogg] Dragon World Pretty Chance [David Haywood, Smitdogg] Funcube [Guru, Yasuhiro Ogawa, Luca Elia] Linky Pipe [Gerald (COY), The Dumping Union] Racing Beat [hap] New clones added ---------------- Space Ranger [Marcello Mancini] Express Raider (Italy) [Tirino73] Dynamite Duke (Euro) [Tirino73] Battlantis (program code F) [Paul Canham] Virtua Striker 2 (Step 1.5, older) [Mr. CAST, Yohji, Smitdogg, The Dumping Union] Nagano Winter Olympics '98 (GX720 JAA) [Yohji, Mr. CAST, Smitdogg, The Dumping Union, smf] Crisis Zone (CSZO3 Ver. A) [Mr. CAST, Smitdogg, The Dumping Union] Red Barron [Andrew Welburn, The Dumping Union] Bulls Eye Darts (Galaxian conversion) [Mariusz Wojcieszek, Paul Swan] Over Rev (Model 2B, Revision B) [Brian Troha, The Dumping Union] New games marked as GAME_NOT_WORKING ------------------------------------ Flipper Jack [Yohji, Mr. CAST, Smitdogg, The Dumping Union, hap, Angelo Salese] Konami Test Board GX800 [Yohji, Tormod, Smitdogg, The Dumping Union, Angelo Salese] Exciting Black Jack [Mr.CAST, Smitdogg, The Dumping Union, Roberto Fresca] Pong (Rev E) [Couriersud] |
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