DeSmuME JIT SVN r4292 is compiled. DeSmuME JIT is a branch of DeSmuME. DeSmuME is an open source Nintendo DS(NDS) emulator for Linux, Mac OS and Windows. DeSmuME supports save states, the ability to increase the size of the screen and it supports filters to improve image quality. DeSmuME also supports microphone use on Windows and Linux ports, as well as direct video and audio recording. The emulator also features a built-in movie recorder.
DeSmuME JIT SVN Changelog:
r4291
JIT:
- sync with trunk;
r4292
- fix GPU init (fix compiling builds);
Download: DeSmuME JIT SVN r4292 32bit
Download: DeSmuME JIT SVN r4292 64bit
Source: Here
2012-06-14
Danke
ReplyDeletebyuu
ReplyDeleteSomebody needs to kick down bread rolls pronto!
Sounds like someone's got a crush on byuu
DeleteThe HP and MP bars in Castlevania Dawn of Sorrow still aren't showing up,
ReplyDeleteand the numbers showing the amount of damage are buggy.
I fixed that by unchecking "Use Dynamic Recompiler" in Emulation Options. It's running slow atm but I'm gonna see if I can work that out.
DeleteNevermind...looks like the Recompiler is what makes games run so great....but in the case of Dawn of Sorrow, it causes bad gfx glitchs. It runs perfectly with the latest no$gba + No$zoomer though, render it with OpenGL. Other than that, this SVN Is amaaaazing. Runs every other game I have atm perfectly. Portrait of Ruin being the main one I was trying to get right.:)
Delete*The No$Gba Renderer itself, not the Zoom renderer.
Deletewith Desmume JIT, "one piece gigant battle 2" faster than ever..
ReplyDeletethankyou very much nichole......
It works like a charm, although Pokémon Black & White seem to be slower with the rain, actually, slower overall. The version compiled on the 9th of May is the best in terms of speed/quality, but when you start a battle, the game freezes. Any way to fix this?
ReplyDeleteit's really fast but the HP bars in pokemon heartgold and soulsilver aren't showing up....
ReplyDelete