BizHawk SVN r2382 is compiled. BizHawk is a A multi-system emulator written in C#. BizHawk provides nice features for casual gamers such as full screen, and joypad support in addition to full rerecording and debugging tools for all system cores.
BizHawk Supported Systems
- Nintendo Entertainment System (NES)
- Sega Master System
- SG-1000
- Game Gear
- PC-Engine (TurboGrafx-16) / CD-ROM
- SuperGrafx
- TI-83 Calculator
BizHawk Experimental
- Sega Genesis (low compatibility list)
- Gameboy (Debugger only)
BizHawk SVN Changelog:
r2362
-Fixed my GetMnemonic crash fix. It's "Null Controller", not "NULL Controller".
-Made it so that each new search zeroes out the change count.
--This prevents all non-zero items from starting out with 1 change.
--A similar fix needs to be applied to Ram Watch (Filing issue...).
-Allowed changing data size, endian, and unaligned address setting in the middle of the search and maintaining valid values, fixing Issue 72 (The last open Ram Search issue until my "Difference" idea is hopefully accepted).
--Unlike my previous model, this does not align unaligned addresses; all it does is change the size / endian and PeekAddress.
--It does remove unaligned addresses, however, if you have it set to.
--This version converts System Bus instantly whereas the previous version stopped responding.
r2363
Hex Editor - add Copy/Paste functions
r2364
Hex Editor - add a save as binary option (in addition to the text option)
r2365
Ram Watch - show initial value of a watch when it is initially added (from adding it or loading a file). Fixes issue 74
r2366
Set lastchange to Value in Watch's explicit value constructor to match the change to prev.
r2367
display manager speedup-dont use any gdi+ unless absolutely necessary (d3d renderer less sensitive to window size)
r2368
displaymanager experiments for superior vsync
r2369
fix a stupid bug
r2370
stop virtuallistview exceptions, maybe (for you, and me, and brandonE)
r2371
kill a bunch of warnings
r2372
Added a 'Custom Colors' Dialog for the Hex editor tool.
r2373
Hex Editor - color picker not modal, move "nibble" display lower to not clash with underline
r2375
fix virtuallistview better? re r2370
r2376
delete display manager threading. fix gdi+ leaks in lua code. add abstracted OSD drawing "blitter" system for sysdrawing/d3d dual compatibility and framework for future use for faster lua drawing.
r2378
Hex Editor - some minor code cleanup including putting highlight colors in the config file for eventually adding to the color picker
r2379
fix lua memory leak (maybe affected today, but the leak is from may 6) and revert some virtuallistview changes which break more things than they fix. it seems .net's listview just happens to blow up internally constantly when its in virtual mode and recover from the exceptions.
r2380
nes-mapper 67
r2381
nes-add some docs and clarification and cleanups of the sunsoft mappers
r2382
nes-mapper 72 fixed and misc bookkeeping
Download: BizHawk SVN r2382
Source: Here
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