![EmuCR: D2X-XL EmuCR:D2X-XL](http://img222.imageshack.us/img222/746/97221671.gif)
Descent 2 is a pretty old game, and further development has slowed down; so there are a few issues - some still stemming from the original Descent 2 - that have never been adressed or solved in D2X.
As I still like Descent 2 pretty much, I was always looking for a way to get rid of the things that plagued me most in Descent 2. Getting hold of the D2X source files and being able to create a MS Visual C++ 6 project for D2X finally enabled me to fix these annoyances.
D2X-XL Features:
- Full colored lighting, lightmaps, per pixel lighting
- Smoke, lightning, volumetric glare, gun effects (light and smoke trails, tracers, lightning bolts, dynamic shield effects, thruster flames, transparent, additively blended explosions)
- Anaglyph 3D rendering (amber/blue, red/cyan, green/magenta)
- Many multiplayer enhancements (true CTF, Entropy, Monsterball, up to 16 players, tracker support, UDP/IP connectivity)
- Massive level building enhancements (up to 20000 segments and 2000 walls, triangular segments, new segment types, new programmable trigger types, sound and effect objects, cameras, in-level teleports)
- Many gameplay enhancements (improved collision detection, improved collision physics, framerate independent weapon behavior, improved cockpit)
- High resolution textures, ship and robot models, high quality sound
- Allows full per mission modding of all game elements (models, AI, textures, sound, music)
- In-game context-based help function
- Simple automatic installation
- Sophisticated level editor (flexible interface, OpenGL renderer, 1st and 3rd person views, advanced lighting and segment editing functions)
- and much, much more
Download: D2X-XL v1.16.8
Source: Here
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