NICE64 v2.1.0 Final is released. NICE64 is a Newly Improved C++ Emulator for playing N64 games and it is the next stage of development based on 1964mod v1.5.2(Final) codebase. It is created as a replacement to the original 1964mod emulator and it doesn't aim for perfect emulation of the actual hardware.
NICE64 v2.0.4 Final
Core Changes & Fixes Core: Minor update to exception handling codes (experimental change) fix set wrong status for CPU task fix Banjo-Tooie(E) hang while doing continuous back jump in No Delay timing Minor update to interrupt jump (experimental) fix Banjo-Tooie(U) hang using No Delay timing Audio: Plugin Changes & Fixes MyGlide64: Re-design and re-write portion of framebuffer handling codes (experimental - phase I) fix Glover2 missing intro photo frame image with max VI/s fix 1080 SnowBoarding missing monitor image & save game framebuffer effect with max VI/s remove tempfix fix soft audio on certain games and clearer music and voice audio (overall) e.g. TGR, South Park etc fix Mario Tennis missing opponent during intro cutscene, single and double remove both tempfix for missing opponent & missing black texture pixel update fill rect code Remove "read every frame" from PPL and fix the following: fix black transition image for Mimic mansion, SPA service, Oak's Lab fix corrupt graphics on the top of Stadium battle remove PPL hack fix missing framebuffer effect for Stadium Battle when scoring combo hits Remove TGR2 hack and fix the following: fix TGR2 & Kirby64 frame flickering when switching between fullscreen and windowed mode fix Pilot Wings text flickering at view photo when switching between fullscreen & windowed mode Fix Pokemon Stadium 2 fix ugly line gap in intro pokemon stomach framebuffer effect fix Pokemon Lab gfx corruption fix missing pokemon portrait & oversized pokemon portrait in Stadium and Gym Castle battle cleared 8 rounds in PokeBall, GreatBall and UltraBall battles cleared 4 Gym in Castle battles fix defence curl & related attacks that uses pokemon portrait to emulate correctly fix missing pokemons transfer framebuffer effect between player 1 & 2 fix pokemon remain covered(only one is displayed) when same pokemon appear in opponent & your team fix missing pokemons(some) in battle team frame slot when window resolution match your desktop resolution fix corrupt mini game menu(still slow & partially broken again by missing portrait fix) Remove "detect cpu write" and fix MIA corrupt & incorrect menu on Controller Pak screen Fix weird HyperBike bootup crash if started after Paper Mario when certain global variable is initialized when video plugin is opened Fix Last Legion UX wrong ucode can see intro graphics & go in-game (still missing menu text and certain graphics) Fix Super Robot Spirit missing menu white bar(???) Fix All-Star Baseball 2000 hang (playable at 1/2 max VI/s) Fix Mini Racers missing ucode, missing menu framebuffer effect image and missing in-game menu NICE64 Audio: Other Changes & Fixes Remove duplicate ini entry for Seeds of Evil(E) Remove Speedup=3X from All-Star Baseball 99 Recheck ucode in MyGlide64.ini (in-progress) some ucodes are comment out pending verification - uncomment if your game prompt for those ucode - drop me an email stating which game need which comment out ucode Update MyROM_Properties.ini and MyGlide64.ini |
Download: NICE64 v2.1.0 Final
Source:Here
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