NICE64 v2.0.4 Final is released. NICE64 is a Newly Improved C++ Emulator for playing N64 games and it is the next stage of development based on 1964mod v1.5.2(Final) codebase. It is created as a replacement to the original 1964mod emulator and it doesn't aim for perfect emulation of the actual hardware.
NICE64 v2.0.4 Final
Core Changes & Fixes Core: Remove a well hidden bug from dialog maybe it is the cause of some weird issue remove combo preload, so far no issue major update to MyROM_Properties.ini (must read forum post before upgrade) Minor update to class style Change audio length spec, Mario Tennis seems to violate it (experimental change) so far, no issue with re-spec Re-write looping check handling during VI interrupt lower the check limits base on timing control appropriate reset base on timing control reset exception counter help timing sensitive games e.g. Turok Dinosaur Hunter, Re-Volt etc Re-design and re-write core audio handling fix TGR music audio skipping (read gamenote in NICE64_Readme) fix In-Fisherman SP DMA Read error fix South Park Rally no audio and slowdown remove tempfix for above 3 games Implement new ini read / write logic reduce unnecessary write to ini by > 50% Fix Nushi Zuri 64 - Shiokaze ni Notte for the following issues: game start in interpreter mode if run after emu startup game crash immediately if it is the same as previous game game pickup previous game rom settings instead of its own rom settings remove buggy tempfix Fix NFL QBC 2000 settings (read gamenote in NICE64_Readme) Use CF=2 & Speedup=2X for Forsaken Fix Fighting Force 64 lost audio during gameplay - finally :) Audio: Plugin Changes & Fixes MyGlide64: NICE64 Audio: Other Changes & Fixes Add DO & DONT for multiple emu window switching in NICE64_Readme Add Top Gear Rally gamenote in NICE64_Readme Add NFL QBC 2000 gamenote in NICE64_Readme Update MyROM_Properties.ini |
Download: NICE64 v2.0.4 Final
Source:Here
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