NICE64 v2.0.3 Final
Core: - Fix buffer access out-of-bound condition during register flushing; - Re-write Flush Registers function logic (experimental change); - Minor refactor of directsound codes; - refactor codes check(experimental change); - Stop dyna when paused (experimental change); - Clear entire lookuptable when rom memory is freed (experimental change); - Cleanup linkage codes; MyGlide64: - Re-write DC and RC logic; - Implement new texture release function; - memory optimization; - Fix All-Star Baseball 99 flickering bottom line regression; - Fix Rayman 2 missing intro framebuffer effect and maintain max VI/s; - Fix Virtual Pro Wrestling 2 missing intro framebuffer effect and maintain max VI/s; - Fix Quake II(U) missing progress bar effect before in-game and maintain max VI/s; - Fix Castlevania - Legacy of Darkness missing framebuffer effect for intro video and black layer over intro menu text and character when "low resolution" is chosen; - Fix Bomberman64 missing intro framebuffer effect (use E version); - Fix Command & Conquer unresponsive(dead slow) intro video for "Brotherhood of NOD"; Other Changes & Fixes - Update NICE64_Readme with new info - ALL NICE64 USERS MUST READ; - Recommend "Speedup=2X" for Shadowman shorten delay in scene transition; - Recommend E or PAL version for Rainbow Six; - Recommend E or PAL version for Mario Tennis; - Recommend E or PAL version for Bomberman64. |
Download: NICE64 v2.0.3 Final
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