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EmuCR:JPcspJpcsp SVN r2519 is compiled. JPCSP is the most advanced PlayStation Portable(PSP) emulator, allowing you to play your PSP games on a PC. Even though Jpcsp is written in Java, it can already reach 100% PSP speed on a lot of commercial games... and the emulator performance is constantly increasing. Jpcsp takes full advantage of dual-core processors, matching the PSP dual-core architecture. Even a quad-core can give a small performance improvement by leaving free CPU cores for the Java JIT Compiler and the graphics cache.

Jpcsp SVN changelog:
r2517
Changed the EBOOT.BIN load sequence to match the PSP: first try to load EBOOT.BIN, then BOOT.BIN. Some games have a valid EBOOT.BIN but an invalid BOOT.BIN (e.g. containing invalid relocations).
The decrypted EBOOT.BIN is now saved under tmp//EBOOT.BIN if the "extract decrypted EBOOT.BIN" option is activated. If such a decrypted EBOOT.BIN is available, it will be used automatically instead of the UMD EBOOT.BIN. No need to rename the file to ".BIN" anymore.
r2518
Always generate a new random MAC address and do not save it to the Settings.properties. A fixed MAC address can still be forced by specifying a MAC address in the Settings.properties.
This should avoid problems with Adhoc networking when copying the Settings.properties from one Jpcsp to the other one. Both instances must have a different MAC address for the Adhoc networking to work properly.
r2519
Improved sceNetAdhocMatchingStop: inform the others of the disconnection.
Improved sceNetAdhocMatchingStart and sceNetAdhocMatchingSetHelloOpt: copy the HelloOpt to an internal buffer, the user memory can be overwritten after the call.

Download: Jpcsp SVN r2519
Source: Here



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