Jpcsp SVN r2511 is compiled. JPCSP is the most advanced PlayStation Portable(PSP) emulator, allowing you to play your PSP games on a PC. Even though Jpcsp is written in Java, it can already reach 100% PSP speed on a lot of commercial games... and the emulator performance is constantly increasing. Jpcsp takes full advantage of dual-core processors, matching the PSP dual-core architecture. Even a quad-core can give a small performance improvement by leaving free CPU cores for the Java JIT Compiler and the graphics cache.
Jpcsp SVN changelog:
r2507
Some modules loaded as "sce_lbnXXX_sizeXXX" were not recognized as HLE modules: now the real file name is correctly retrieved.
r2508
More progress on Adhoc networking:
- sceNetAdhocGameModeXXX implemented
- sceNetAdhocConnect improved
- sceNetAdhocAccept implemented
- sceNetAdhocPollSocket draft
- sceNetAdhocPtdRecv implemented
- sceNetAdhocPtpClose implemented
- sceNetAdhocGetPtpStat implemented
- sceNetAdhocMatchingGetMembers implemented
- sceNetAdhocctlScan improved
- sceNetAdhocctlGetAdhocId implemented
- sceNetAdhocctlGetScanInfo implemented
- sceNetAdhocctlCreateEnterGameMode, sceNetAdhocctlJoinEnterGameMode, sceNetAdhocctlExitGameMode implemented
- sceNetAdhocctlGetGameModeInfo implemented
- added Adhoc support to sceUtilityNetconfXXX
Special Thanks to BlackDaemon for beta testing.
r2509
Implemented sceNetAdhocctlGetNameByAddr and sceNetAdhocctlGetParameter
r2510
Improved error handling in sceNetAdhocPdpCreate and sceNetAdhocPtpAccept
r2511
Fixed timeout handling for Adhoc networking.
Download: Jpcsp SVN r2511
Source: Here
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