DeSmuME SVN Changelog:
General/Core: bug: fix more IPC FIFO errors bug: import more save files correctly bug: don't autopatch already-patched roms bug: fix bugs in piano and guitar grip bug: fix ARM7's VRAMSTAT register bug: fix memory leaks on compact flash emulation bug: fix reading of rom from low header area bug: spu: fix some poppy interpolation audio quality issues bug: improve timing of dma operations by running through normal mem cycle accounting; fixes an annoying number of games and graphical glitches bug: fix opcode MRC and fake bios CRC16 enh: jitter some related register and irq events to simulate pipeline effects and stimulate some race conditions to other outcomes enh: fake (deterministic) some tiny jitter from human's hand holding stylus; some games were accidentally depending on this enh: support nocash-stylep rints from arm enh: add lua apis for accessing vram enh: platforms other than windows receive threading optimizations enh: provide diagnostics when system powers off (useful for homebrewers returning from main()) enh: clarify handling of different console types within the family (ds,dslite,debug) enh: vfat support for slot-1 devices enh: emulate temperature register enh: add paddle emulation Graphics: bug: fix occasional crash from uninitialized blending table bug: fix some 2d alpha blending cases resulting in white screens bug: fix VRAM_I B_OBJ mirroring and fix sprites rendering across the end of vram bug: fix rotoscaled sprites wrapping around screen bug: dont fix rotscaled bitmap sprites with alpha==0 bug: opengl: fix degradation of toon rendering during loadstate bug: opengl: alpha blending fixes bug: many refinements to opengl renderer bug: opengl: support rear-plane/ClearImage emulation (fixes many graphics) bug: rasterizer: fix some rare alpha blending cases bug: fix bug in environment mapping introduced after 0.9.6 bug: fix totally glitched out 3d graphics with several improvements involving matrix stack bug: fix memory overflows in epx filter bug: prevent backdrop from blending with ??? enh: opengl: better depth buffering emulation enh: better support for line segment "polys" by detection and special rendering logic enh: opengl: support quad primitives directly enh: add hq4x filter Windows: bug: fix a long-standing loadstate crash bug: fix lag frame accounting bug: fix glitches in cheat entry menu bug: stop compact flash emulation from accidentally scanning c:\ sometimes enh: add support for game database for improved save type detection enh: hotkey for limit framerate toggle enh: remove stop and reset toolbar buttons which were accidentally getting used enh: additional complexification to desmume's behaviour run from a console prompt. whether it's better is uncertain. enh: add support for cheats databases enh: improvements to ram search tool enh: preliminary support for varying stylus pressure enh: add [Display] Show Console=1 to ini file enh: more graceful cheat parsing and add some hotkeys enh: add 5x window size enh: add big endian and 20.12 toggle to memview and ramwatch enh: improve FPS throttle feedback and granularity enh: add lua menu API enh: hud font switching enh: add optional file association for .nds to path config dialog Cocoa: enh: Big update to cocoa frontend. Pretty much entirely new. (rogerman) Linux: bug: gtk: glitches in rom and recent rom loading bug: glade: normalize savestate slot to hotkey mapping enh: support soundtouch for use by metaspu enh: gtk: add SPU mode selection (Tobias Jakobi) enh: cli: better fps limiting (Thomas Jones) Wx: bug: some small fixes here and there (Jan B點ken) enh: lot of code cleanup (Jan B點ken) |
Download: DeSmuME v0.9.8 Final 32bit
Download: DeSmuME v0.9.8 Final 64bit
Source: Here
Really glad to see it. It's been awhile since last final build (think it was february last year).
ReplyDeleteMac version v0.9.8 :
ReplyDeletehttp://www.mediafire.com/?qcq0icb9br8rxoo
Woot! 64-bit version!
ReplyDeleteGreat speed on this now I love it
ReplyDeleteThis desmume 0.9.8 final is crap.. Download Desmume 0.9.8 JIT test version and u will play allmost every game at full speed.. I play New Super Mario Bros (without frameskip on 60 fps all the time), and Dragon Ball Kai Ultimate Butouden (frameskip on 1, and full speed)..
ReplyDeleteDownload link for JIT version:
http://www.mediafire.com/?cmb6luvej68z4ew
nostalgia freeze again the same problem before
ReplyDelete