NICE64 v2.0.1 Final
Core Changes & Fixes Core: Implement individual rom setting for NICE64 "Audio Sync" option auto-detect user setting for each game when rom starts(read post on our forum) Refactor and/or re-write and/or re-design many parts of the source codes : audio thread handling, events & related functions pause, stop & resume handling, events & related functions gui window & handling codes further reduce flickering during resize and switch between window mode etc initial game bootup handling codes, events & its related functions implement new timer event type & remove invalid from list trim audio when there is no display, speedup transition etc e.g. Goldeneye dam scene VI interrupt handling codes fix high interrupt VI/s etc e.g. NBA Live 99 Fix language switching bug - working again you need to do your own translation because we don't have contributor Fix tooltips bug Fix setting wrong cpucore compiler bug Fix auto repeat message being sent Fix out-of-focus romlist / boxart items when emu window state changes restore items visibility from an out-of-focus state Fix Micromachines spurious exception looping, still doesn't go in-game Replace Kill with new ForceRomClose option Clear gamename and alternate title fix Nushi Tsuri 64 - Shiokaze ni Notte wrong name display on statusbar when it crash fix wrong name captured during debugging Major codes cleanup Re-write some of my previous codes because I know a bit more now Switching between window and fullscreen mode works fine after several games and switching, then the next game will not boot and hang. seems to originate from official Glide64 and/or 1964 source (can reproduce) users are advised to use window mode and exercise discretion if you do multiple switching over several games in a single emu session Some others that I forgot Audio: Plugin Changes & Fixes MyGlide64: Fix Namco Museum regression Fix VI/s slowdown after playing several games e.g. Super Robot Taisen Fix Spiderman freeze at the end of 2nd comic cutscene remove previous tempfix which reduce VI/s by 1/4 of max VI/s use Speedup option +3 or +4 to get pass the freeze point and enjoy max Vi/s NICE64 Audio: Minor fix to audio ucode detect state Other Changes & Fixes Update and merge Nice64_Instruction_Manual into Nice64_Readme |
Download: NICE64 v2.0.1 Final
Source:Here
just crashes
ReplyDeleteWhat I don't get is why the source code is not released for this emulator..
ReplyDeleteIt's based on 1964 which was released under the GPL license so not releasing the source code for NICE64 would be illegal. Although no one cares about licenses it still seems to be a bitch move toward the original creator of 1964..
Or am I missing something here?
Because the person who's hogging the source is s douchebag
ReplyDelete