MAME v0.145u4 is released. MAME stands for Multiple Arcade Machine Emulator. When used in conjunction with images of the original arcade game's ROM and disk data, MAME attempts to reproduce that game as faithfully as possible on a more modern general-purpose computer. MAME can currently emulate several thousand different classic arcade video games from the late 1970s through the modern era.
what's news in MAME v0.145u4:
0.145u4 ------- MAMETesters Bugs Fixed ---------------------- - 04721: [Sound] opwolf: Music and sound effects are completely messed up (hap) - 04699: [Core] cubeqst: Upgrade to chd v5 changes SHA1 (Aaron Giles) - 04702: [Interface] UI Menus: Bottom menu option problems (hap) - 04592: [Interface] GUI last menu item shows "Return to Game" instead of "Return to Prior Menu" (hap) - 04684: [Graphics] All sets in vmetal.c: graphics garbage (hap) - 04677: [DIP/Input] ebases: The analog controls do not work. (hap) - 04720: [Sound] mainevt and clones: Missing Audio (hap) - 04715: [DIP/Input] cavenger: Second Player Bomb (in cocktail) does not function (Tafoid) Source Changes -------------- Converted LR35902 cpu core to c++. [Wilbert Pol] Fixed swapped romsets between doncdoon and kurufev [Angelo Salese] SDL: support unofficial (not in the OSD class) num_processors API used by chdman. Allows chdman to use multiple cores/processors on non-Windows. [R. Belmont] naomi: corrected PIC number information for starseek [Guru] CPS-1 update [Team CPS-1]: * Added some notes and done some documentation fixes. * Expanded and updated games table in video\cps1.c * Removed the notes about LW-13.10D ROM in forgottnu and RT_23.13B ROM in wonder3, since current dumps are confirmed as good. * Fixed qad labels and confirmed pcb infos. * Fixed ROMs labels, added pcb locations and a better documentation about sub-revisions. Renamed some romsets to use revision codes. Fix for potential driver conflicts with same named machine states between MAME and MESS. [David Haywood] megatech.c: Implemented outputs for the time limit alarm sound and screen flash. [bdam] undrfire.c: Implement outputs for undrfire and cbombers. Lamps, gun recoil, and wheel vibration are implemented. [bdam] Fixed colors in senjyo.c driver (mostly noticeable with senjyo background colors) [Tsuyoshi Hasegawa] 68k: add 68301/68307 aliases for better documentation [David Haywood] ins8250 - Support for the 16550 fifo [Carl] viper: Added main board DS2430 eeprom and code1d dongle eeprom. [Guru] viper: Fixed some IDE parameters to allow HDD games to boot again. [Ville Linde] Various improvements to Popo Bear, game is somehow playable with various video and sound glitches [Angelo Salese] namcos23: Enable work queues for a substantial framerate boost in 3D scenes [O. Galibert] Added redumped Area 51: Site 4 CHD (a51site4a). [ninjakid] bfm_sc1.c: [James Wallace] * First pass of splitting out *all* of Scorpion 1 roms into clones so that proper testing can begin. * Identified some duplicates and 'premerged' versions of split ROM files. So while there are more 'games', the number of ROMs has actually decreased. m6502.c: Fixed OAL illegal m6502 instruction to pass Acid5200 test. [Wilbert Pol] Formalized the Votrax SC-01 device. Implemented the full set of digital logic from the patent, including the timing circuit, transition circuit, glottal generator, and noise source. Some unknowns still exist with regards to clocking, due to contradictory statements in the patent, but as it stands now, all parameters are fetched and processed, phonemes are requested, and in theory all that remains is for someone with analog sound experience to simulate the filters on the output. For now, you just get the raw glottal pulse mixed with the noise signal based on the vocal and fricative amplitudes, which is enough to show progress, but hardly a pleasing result just yet. [Aaron Giles, Lord Nightmare, Olivier Galibert] Converted gottlieb r1 and r2 sound boards into full-on devices, using the recently-added mixer interface. All sound outputs are redirected to the new sound device itself, and then the consuming driver can route the new sound device's outputs as appropriate. The Votrax chip has been hooked up properly, with a crude guess at the variable clocking. Current Votrax emulation is turned off, but it can be enabled by changing USE_FAKE_VOTRAX to 0 in gottlieb.h. [Aaron Giles] Added Driver display in both the game select UI as well as the gameinfo screens which should prove helpful. [Tafoid] chdman: Correct processing of GDI files, add ability to extractcd to .gdi, verified perfect checksum round-tripping on .GDI files. [R. Belmont] Rework libflac to play nicer with MAME's build system; should fix compile problems on certain configrations based on suggestions by Tsuruchiyo Nitro [R. Belmont] k054539: Modernize [O. Galibert] PowerPC: properly mirror SO bit from XER into CR0 [R. Belmont] ioport: Make the compile time less insane [O. Galibert] ioport: Support obsolete gcc versions [O. Galibert] When copying CHDs, preserve the flag that indicates whether the metadata is included in the SHA1. When creating LD CHDs, don't use a checksum on the AVLD metadata, like we did before. Fixes recompression of laserdisc CHDs. [Aaron Giles] Refactored YM3526 to use devcb. [Curt Coder] Create new devices buffered_spriteram spriteram. Removed core support for legacy buffered spriteram, and updated all drivers to use the new devices instead. [Aaron Giles] Removed required/optional_shared_size helpers. Instead the existing required/optional_shared_ptr helpers now have a bytes() method that can be used to query the size of the shared region. [Aaron Giles] ymf271: Timer setup fix [trap15] votrax: Analog path [O. Galibert] tms57002: Modernize [O. Galibert] Various i386, x87 and PIC fixes. [Carl] neodrvr.c: Add program roms to Metal Slug 5 PCB. [Guru] Neo-Geo documentation update [Johnboy]: * Added SNK development boards * Updated MVS motherboard list * Updated sengoku2, zupapa, mslug, neodrift, ctomaday, pbobbl2n and jockeygp chip info * Added correct product ID codes for vliner and jockeygp * Updated \hash\neogeo.xml accordingly Fix for aleck64 crash on exit [Oliver Stoneberg] dec8.c improvements [stephh] : * lastmisn*, shackled, breywood, gondo, makyosen, garyoret, ghostb*, meikyuh*, csilver*, oscar*, srdarwin*, cobracom* : fixed Dip Switches and Inputs (after verification of the M6809/HD6309 code); coinage for games without real MCU is still a guess though * lastmisn*, csilver*, srdarwin* : added coinage simulation based on the Dip Switches * garyoret : use fake MCU based on 'gondo' instead of simulating it PowerPC: Corrected DIVW divide-by-zero crashes, flags, and corner-case results [R. Belmont] New games added or promoted from NOT_WORKING status --------------------------------------------------- Skater (cassette) [Chack'n & Team Japump!!!, Charles MacDonald, Dr. Spankenstein, Kevin Eshbach, T. Huff, SteveS, E. Page-Hanify, Hikari, ArcadeDude, F. Bukor, N. Francfort, jmurjr, arcade-history.com, ThumB, Hurray Banana, Paratech, Xiaou2, Cornishdavey, A. Costin, M. Ponweiser, Tormod & Rambo] Super Doubles Tennis (cassette) [Chack'n & Team Japump!!!, Charles MacDonald, Dr. Spankenstein, Kevin Eshbach, T. Huff, SteveS, E. Page-Hanify, Hikari, ArcadeDude, F. Bukor, N. Francfort, jmurjr, arcade-history.com, ThumB, Hurray Banana, Paratech, Xiaou2, Cornishdavey, A. Costin, M. Ponweiser, Tormod & Rambo] Metal Slug 5 (JAMMA PCB) [Guru] New clones added ---------------- Final Fight (World, set 2) [Bonky0013, JacKc] Forgotten Worlds (USA, B-Board 88618B-2, Rev. C) [Bonky0013, JacKc] Street Fighter II: The World Warrior (USA 920522, Rev. G) [Bonky0013, JacKc] Virtua Cop (Revision A) [Layne, Smitdogg, The Dumping Union] Super Street Fighter II X: Grand Master Challenge (Japan 940223 rent version) [idc/Team Avalaunch] Vampire Hunter: Darkstalkers' Revenge (Japan 950307 stop version) [idc/Team Avalaunch] JoJo's Venture (990128) [idc/Team Avalaunch] Pit Boss Megatouch II (9255-10-06 ROE, California version) [Anondumper] Megatouch IV (9255-40-01 RO, Standard version) [Anondumper] Super Chase - Criminal Termination (Japan) [Stefan Lindberg, The Dumping Union] Deer Hunting USA V3 [Brian Troha, The Dumping Union] Battle Gear 2 (2.01J) [Uncle Tom, The Dumping Union] Soul Calibur III (SC31002-NA-NA) [Smitdogg, The Dumping Union] Tekken 4 (TEF1 Ver. C) [Tormod, Smitdogg, The Dumping Union] Street Fighter II': Champion Edition (Japan 920803) [Dominic Nater] Raiden Fighters Jet (Taiwan) [ANY, R. Belmont, The Dumping Union] Arkanoid - Revenge of DOH (Japan bootleg) [ANY, R. Belmont, The Dumping Union] Dynablaster / Bomber Man (bootleg, alt) [ANY, R. Belmont, The Dumping Union] Caveman Ninja (alternate) [Corrado Tomaselli] New games marked as GAME_NOT_WORKING ------------------------------------ World Soccer Winning Eleven Arcade Game Style [Team Japump, Guru] World Soccer Winning Eleven Arcade Game 2003 [Team Japump, Guru] Power Shovel Simulator [Uncle Tom, The Dumping Union] Mazan: Flash of the Blade (MAZ1 Ver. A) [Hans Johanson] Fantastic (Galaga clone on Galaxian/Moon Cresta HW) [Augusto Garcia, Silvio Finotti, Marcello Mancini, Haze & hap] |
Download: MAME v0.145u4 diff
Source: Here
Random Related Topic
0 Comments
Post a Comment