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MAMEMAME v0.145u4 is released. MAME stands for Multiple Arcade Machine Emulator. When used in conjunction with images of the original arcade game's ROM and disk data, MAME attempts to reproduce that game as faithfully as possible on a more modern general-purpose computer. MAME can currently emulate several thousand different classic arcade video games from the late 1970s through the modern era.

what's news in MAME v0.145u4:

0.145u4
-------


MAMETesters Bugs Fixed
----------------------
- 04721: [Sound] opwolf: Music and sound effects are completely messed
up (hap)
- 04699: [Core] cubeqst: Upgrade to chd v5 changes SHA1 (Aaron Giles)
- 04702: [Interface] UI Menus: Bottom menu option problems (hap)
- 04592: [Interface] GUI last menu item shows "Return to Game" instead
of "Return to Prior Menu" (hap)
- 04684: [Graphics] All sets in vmetal.c: graphics garbage (hap)
- 04677: [DIP/Input] ebases: The analog controls do not work. (hap)
- 04720: [Sound] mainevt and clones: Missing Audio (hap)
- 04715: [DIP/Input] cavenger: Second Player Bomb (in cocktail) does
not function (Tafoid)

Source Changes
--------------
Converted LR35902 cpu core to c++. [Wilbert Pol]

Fixed swapped romsets between doncdoon and kurufev [Angelo Salese]

SDL: support unofficial (not in the OSD class) num_processors API used
by chdman. Allows chdman to use multiple cores/processors on
non-Windows. [R. Belmont]

naomi: corrected PIC number information for starseek [Guru]

CPS-1 update [Team CPS-1]:
* Added some notes and done some documentation fixes.
* Expanded and updated games table in video\cps1.c
* Removed the notes about LW-13.10D ROM in forgottnu and RT_23.13B
ROM in wonder3, since current dumps are confirmed as good.
* Fixed qad labels and confirmed pcb infos.
* Fixed ROMs labels, added pcb locations and a better documentation
about sub-revisions. Renamed some romsets to use revision codes.

Fix for potential driver conflicts with same named machine states
between MAME and MESS. [David Haywood]

megatech.c: Implemented outputs for the time limit alarm sound and
screen flash. [bdam]

undrfire.c: Implement outputs for undrfire and cbombers. Lamps, gun
recoil, and wheel vibration are implemented. [bdam]

Fixed colors in senjyo.c driver (mostly noticeable with senjyo
background colors) [Tsuyoshi Hasegawa]

68k: add 68301/68307 aliases for better documentation [David Haywood]

ins8250 - Support for the 16550 fifo [Carl]

viper: Added main board DS2430 eeprom and code1d dongle eeprom. [Guru]

viper: Fixed some IDE parameters to allow HDD games to boot again.
[Ville Linde]

Various improvements to Popo Bear, game is somehow playable with
various video and sound glitches [Angelo Salese]

namcos23: Enable work queues for a substantial framerate boost in 3D
scenes [O. Galibert]

Added redumped Area 51: Site 4 CHD (a51site4a). [ninjakid]

bfm_sc1.c: [James Wallace]
* First pass of splitting out *all* of Scorpion 1 roms into clones so
that proper testing can begin.
* Identified some duplicates and 'premerged' versions of split ROM
files. So while there are more 'games', the number of ROMs has
actually decreased.

m6502.c: Fixed OAL illegal m6502 instruction to pass Acid5200 test.
[Wilbert Pol]

Formalized the Votrax SC-01 device. Implemented the full set of
digital logic from the patent, including the timing circuit,
transition circuit, glottal generator, and noise source. Some unknowns
still exist with regards to clocking, due to contradictory statements
in the patent, but as it stands now, all parameters are fetched and
processed, phonemes are requested, and in theory all that remains is
for someone with analog sound experience to simulate the filters on
the output. For now, you just get the raw glottal pulse mixed with the
noise signal based on the vocal and fricative amplitudes, which is
enough to show progress, but hardly a pleasing result just yet.
[Aaron Giles, Lord Nightmare, Olivier Galibert]

Converted gottlieb r1 and r2 sound boards into full-on devices, using
the recently-added mixer interface. All sound outputs are redirected
to the new sound device itself, and then the consuming driver can
route the new sound device's outputs as appropriate. The Votrax chip
has been hooked up properly, with a crude guess at the variable
clocking. Current Votrax emulation is turned off, but it can be
enabled by changing USE_FAKE_VOTRAX to 0 in gottlieb.h. [Aaron Giles]

Added Driver display in both the game select UI as well as the
gameinfo screens which should prove helpful. [Tafoid]

chdman: Correct processing of GDI files, add ability to extractcd to
.gdi, verified perfect checksum round-tripping on .GDI files.
[R. Belmont]

Rework libflac to play nicer with MAME's build system; should fix
compile problems on certain configrations based on suggestions by
Tsuruchiyo Nitro [R. Belmont]

k054539: Modernize [O. Galibert]

PowerPC: properly mirror SO bit from XER into CR0 [R. Belmont]

ioport: Make the compile time less insane [O. Galibert]

ioport: Support obsolete gcc versions [O. Galibert]

When copying CHDs, preserve the flag that indicates whether the
metadata is included in the SHA1. When creating LD CHDs, don't use a
checksum on the AVLD metadata, like we did before. Fixes recompression
of laserdisc CHDs. [Aaron Giles]

Refactored YM3526 to use devcb. [Curt Coder]

Create new devices buffered_spriteram_device, which manage buffered
spriteram. Removed core support for legacy buffered spriteram, and
updated all drivers to use the new devices instead. [Aaron Giles]

Removed required/optional_shared_size helpers. Instead the existing
required/optional_shared_ptr helpers now have a bytes() method that
can be used to query the size of the shared region. [Aaron Giles]

ymf271: Timer setup fix [trap15]

votrax: Analog path [O. Galibert]

tms57002: Modernize [O. Galibert]

Various i386, x87 and PIC fixes. [Carl]

neodrvr.c: Add program roms to Metal Slug 5 PCB. [Guru]

Neo-Geo documentation update [Johnboy]:
* Added SNK development boards
* Updated MVS motherboard list
* Updated sengoku2, zupapa, mslug, neodrift, ctomaday, pbobbl2n and
jockeygp chip info
* Added correct product ID codes for vliner and jockeygp
* Updated \hash\neogeo.xml accordingly

Fix for aleck64 crash on exit [Oliver Stoneberg]

dec8.c improvements [stephh] :
* lastmisn*, shackled, breywood, gondo, makyosen, garyoret, ghostb*,
meikyuh*, csilver*, oscar*, srdarwin*, cobracom* : fixed Dip
Switches and Inputs (after verification of the M6809/HD6309 code);
coinage for games without real MCU is still a guess though
* lastmisn*, csilver*, srdarwin* : added coinage simulation based on
the Dip Switches
* garyoret : use fake MCU based on 'gondo' instead of simulating it

PowerPC: Corrected DIVW divide-by-zero crashes, flags, and corner-case results [R. Belmont]



New games added or promoted from NOT_WORKING status
---------------------------------------------------
Skater (cassette)
[Chack'n & Team Japump!!!, Charles MacDonald, Dr. Spankenstein, Kevin
Eshbach, T. Huff, SteveS, E. Page-Hanify, Hikari, ArcadeDude, F.
Bukor, N. Francfort, jmurjr, arcade-history.com, ThumB, Hurray
Banana, Paratech, Xiaou2, Cornishdavey, A. Costin, M. Ponweiser,
Tormod & Rambo]
Super Doubles Tennis (cassette)
[Chack'n & Team Japump!!!, Charles MacDonald, Dr. Spankenstein, Kevin
Eshbach, T. Huff, SteveS, E. Page-Hanify, Hikari, ArcadeDude, F.
Bukor, N. Francfort, jmurjr, arcade-history.com, ThumB, Hurray Banana,
Paratech, Xiaou2, Cornishdavey, A. Costin, M. Ponweiser, Tormod &
Rambo]
Metal Slug 5 (JAMMA PCB) [Guru]


New clones added
----------------
Final Fight (World, set 2) [Bonky0013, JacKc]
Forgotten Worlds (USA, B-Board 88618B-2, Rev. C) [Bonky0013, JacKc]
Street Fighter II: The World Warrior (USA 920522, Rev. G)
[Bonky0013, JacKc]
Virtua Cop (Revision A) [Layne, Smitdogg, The Dumping Union]
Super Street Fighter II X: Grand Master Challenge (Japan 940223 rent version)
[idc/Team Avalaunch]
Vampire Hunter: Darkstalkers' Revenge (Japan 950307 stop version)
[idc/Team Avalaunch]
JoJo's Venture (990128) [idc/Team Avalaunch]
Pit Boss Megatouch II (9255-10-06 ROE, California version)
[Anondumper]
Megatouch IV (9255-40-01 RO, Standard version) [Anondumper]
Super Chase - Criminal Termination (Japan)
[Stefan Lindberg, The Dumping Union]
Deer Hunting USA V3 [Brian Troha, The Dumping Union]
Battle Gear 2 (2.01J) [Uncle Tom, The Dumping Union]
Soul Calibur III (SC31002-NA-NA) [Smitdogg, The Dumping Union]
Tekken 4 (TEF1 Ver. C) [Tormod, Smitdogg, The Dumping Union]
Street Fighter II': Champion Edition (Japan 920803) [Dominic Nater]
Raiden Fighters Jet (Taiwan) [ANY, R. Belmont, The Dumping Union]
Arkanoid - Revenge of DOH (Japan bootleg) [ANY, R. Belmont, The Dumping Union]
Dynablaster / Bomber Man (bootleg, alt) [ANY, R. Belmont, The Dumping Union]
Caveman Ninja (alternate) [Corrado Tomaselli]


New games marked as GAME_NOT_WORKING
------------------------------------
World Soccer Winning Eleven Arcade Game Style [Team Japump, Guru]
World Soccer Winning Eleven Arcade Game 2003 [Team Japump, Guru]
Power Shovel Simulator [Uncle Tom, The Dumping Union]
Mazan: Flash of the Blade (MAZ1 Ver. A) [Hans Johanson]
Fantastic (Galaga clone on Galaxian/Moon Cresta HW)
[Augusto Garcia, Silvio Finotti, Marcello Mancini, Haze & hap]


Download: MAME v0.145u4 diff
Source: Here



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