![EmuCR: GameBoy Online EmuCR: GameBoy Online](http://img17.imageshack.us/img17/5712/logowfp.png)
The sound production is still experimental and rather poor quality. The video portion is by HTML5 or by creating images with BMP string URI. State backups are implemented using the object window.localStorage and are serialized / deserialized JSON. Ditto for backup SRAM.
![EmuCR: GameBoy Online EmuCR: GameBoy Online](http://img29.imageshack.us/img29/4273/43437074.png)
GameBoy Online Changelog:
- Thanks to Exophase for noticing the x-coord resolving for DMG sprite priority was more inefficient than it should have been.
- Prevent buffer overrun.
- Minor update
Play Online: GameBoy Online (2012/03/29)
Source: Here
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