DeSmuME SVN r4187 is released. DeSmuME is an open source Nintendo DS(NDS) emulator for Linux, Mac OS and Windows. DeSmuME supports save states, the ability to increase the size of the screen and it supports filters to improve image quality. DeSmuME also supports microphone use on Windows and Linux ports, as well as direct video and audio recording. The emulator also features a built-in movie recorder.
DeSmuME SVN Changelog:
r4179
Cocoa Port:
- When detecting an analog input's on state, use the upper/lower third of the range instead of the upper/lower quarter of the range. This helps improve compatibility with certain joysticks.
- Perform an integer length bounds check before calling IOHIDValueGetIntegerValue(), since this function will cause a crash if the returned integer value is very large. This prevents crashing when using certain controllers, such as the PS3 controller.
- When mapping inputs in Input Preferences, require the user to hold the input in its on state for at least 0.1 seconds. In addition, the user must also perform a full on-off state transition with the input. This helps stabilize jittery inputs, and also helps ignore unintentional inputs from devices that constantly throw a large number of signals, such as the PS3 controller's accelerometer.
- When mapping inputs in Input Preferences, remove all previous mappings for the particular control before mapping the input. Since the UI doesn't yet support
r4180
Cocoa Port:
- Based on user suggestion, rename menu option "Tools > Show Support Folder in Finder" to "Tools > Show Game Data Folder in Finder".
r4181
Cocoa Port:
- Fix potential deadlock upon application exit when running on Mac OS X v10.7.
r4182
Cocoa Port:
- Reimplement Objective-C memory management by using the standard patterns for retain/release mechanics. This fixes several real and potential memory leaks.
- Additional miscellaneous code cleanup and fixes.
r4183
Cocoa Port:
- Change the app identifier from "com.DeSmuME.DeSmuME" to "org.desmume.DeSmuME".
- Change the app category from Utilities to Entertainment.
r4184
update subwcrev.exe to somewhat newer version
r4185
just a tiny bit of cleanup
r4186
winport:
- fix initialize autodetect_method (revert r4101);
r4187
Cocoa Port:
- Fix compiling when using Clang v3.1.
Download: DeSmuME SVN r4187 32bit
Download: DeSmuME SVN r4187 64bit
Source: Here
Just ports???? MEH -_-
ReplyDeleteDeSmuME SVN r4187 for Mac (Cocoa Port) is here : http://www.mediafire.com/?3r8dhxxh672xmh1
ReplyDeleteThis emulator is dead, their has been NO WORK done on the wifi...Just look at the changes in the SVN. Little to no activity.
ReplyDelete@anon4: if you want they work on wifi, you must donate them. please don't say that...
ReplyDeleteTHEY WILL NEVER ADD THE WIFI THEY ARE TO SCARED OF NINTENDO LOL
ReplyDeleteNo!!!!!!!!!!!!!!!!!!!!!!!!!!!!
ReplyDeleteDeSmuME still alive....
wait for release ^)
What are you talking about , it has tremendous support for Mac and compatibility , you should appreciate others work !!!
ReplyDeleteJust needs triple buffering and this will be a fucking spot on rad emu.
ReplyDelete@9 YOU NEED WIFI OR LOCAL WIFI ON A LOT OF GAMES, SO NO! THIS DONT NEED TRIPLE BUFFERING,!NEEDS A LOCAL WIFI OR At least MULTITHREAD SUPPORT A LA NO$GBA
ReplyDeleteSVN4189 is out right now. See SourceForge website for info.
ReplyDelete