ThunderMAME32UI+ VER.0.143X (2012.01.15) Changelog:
Fixed bug when the last build. By applying a correction nmk16.c Raiden II project team. Storm Blade, Blade Warrior, etc. normalization. |
Download: ThunderMAME32UI+ VER.0.143X (2012.01.15)
Source: Here
NMK16 fixed all video and sound issue
ReplyDeleteFixed MAME Testers bug ID 02419 (Cocktail mode is supported, but tilemap.c has problems with asymmetrical visible areas.)
ReplyDeleteFixed MAME Testers bug ID 01856 (Many sets in nmk16.c: flip screen problem.)
ReplyDeleteFixed MAME Testers bug ID 02417 (NMK004 sound CPU is just (imperfectly) simulated for now. Source)
ReplyDeleteFixed MAME Testers bug ID 00780 (airattck, raphero: All nmk16 games have priority issues. Robiza)
ReplyDeleteFixed MAME Testers bug ID 02423 (Incorrect OKI samples banking in Rapid Hero. Source)
ReplyDeleteFixed MAME Testers bug ID 02814 (mustang and clones: Wrong graphic layer depth for enemy planes)
ReplyDeleteFixed MAME Testers bug ID 02422 (mustang: Sound communication might be incorrectly implemented.)
ReplyDeleteFixed MAME Testers bug ID 01117 (macross2: [possible] After some versions, I noticed a different gfx overlap priority between hugest ships and weapon pickups in Macross2.)
ReplyDeleteFixed MAME Testers bug ID 03395 (macross2: Music emulation is not 100% perfect a balance issue)
ReplyDeleteFixed MAME Testers bug ID 00224 (macross2: After stage 1, the sound keeps going out and coming back.)
ReplyDeleteFixed MAME Testers bug ID 00651 (tharrier: Tries to read input signal data from $800020 address.)
ReplyDelete