2012-01-31

NEWS: Supermodel WIP Update (2012/01/30)

I've been getting a bit worn out from having to attend endless late night cocktail parties at lingerie models' condos. Being an emulator developer is a tough life! I decided to take a little break from mingling with the gliteratti and whipped up something shiny and sparkly for Supermodel. The diffuse and ambient lighting model has been tweaked resulting in improved colors. Shadows in Daytona USA 2 that were previously barely visible are now very prominent.

EmuCR: NEWS: Supermodel WIP Update (2012/01/30)

Taking inspiration from my friend Kim's shiny dress, I figured out how to implement very preliminary specular lighting, which makes vehicles and metallic background objects appear shinier (as on the real Model 3 hardware). Below are three Youtube videos demonstrating the new lighting effects. Specular highlights are particularly prominent in Scud Race and the Daytona USA 2 car selection screen. Also note that the 3D Sega Saturn logo on Scud Race's daytime beginner course now appears with a prominent specular highlight and glint as the sign rotates. The lighting is far from being correct but it's a positive start!



Our devoted fan nuexzz.. discovered the missing selection screen graphics in Daytona 2 by disabling the 3D graphics. I've partly re-worked the 2D rendering engine to support layer priorities. Not all possible settings are known yet but I was able to get it working for most of the games I've looked at so far. The code currently in SVN needs to be optimized and cleaned up.



Among other things, the HUD in Star Wars Trilogy no longer disappears behind 3D objects, the small Sega logo is now positioned correctly on Scud Race's attract mode sequence, and layers that are supposed to obscure the 3D graphics in Virtua Fighter 3 now correctly do so.

EmuCR: NEWS: Supermodel WIP Update (2012/01/30)

EmuCR: NEWS: Supermodel WIP Update (2012/01/30)

EmuCR: NEWS: Supermodel WIP Update (2012/01/30)



Last but not least, Nik has managed to squeeze a little more performance out of the rendering engine (a 5-10% increase in the frame rate) when running in multi-threaded mode.

News Source: Here

16 Comments:

  1. nice work.. but no fit to screen? :-/

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  2. thats all you can say? this guy is amazing!

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  3. Yeah, this guy is amazing. Good job.

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  4. To anon #4, and what skill do you have?

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  5. Yip, He's way more brilliant than those Demul Losers, who show us wip's from their dead emu

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  6. New Release maybe?

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  7. Ti Anon #6,

    you are the loser! You know nothing. Demul team will release their emulator when they think its time. GROW UP!

    ReplyDelete
  8. @7 animal bear only likes to bash other emus
    but the 3 year cock teasing russian guys of the sega naomi emu oh no sir absolutely not
    fuck you animal bear i hope you die in a fire or a car accident .l.

    ReplyDelete
  9. These emulators are written by and for people who appreciate the games, the memories, and the nerdy pleasure of working out obscure old hardware.

    Sadly, that eliminates most of the immature and mean-spirited teenagers here. It would do them (not to mention us emulator developers and our programs' fans) some good to get off the computer, get some fresh air, and refill their Ritalin prescriptions.

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  10. Beastly, Wait 4 The Release.

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  11. Funniest thing is most of the kiddies that troll here are too stupid to use emulators correctly!

    ReplyDelete
  12. As been report to stop posting Anonymous People.
    The End.

    ReplyDelete
  13. It's called criticism! You dumb bear, get over it.

    ReplyDelete
  14. "Great Emu needs Frontend not written in fucking Java". The Model 3 Emu Author rocks, because no documentation is available.

    ReplyDelete
  15. Go back to MAME's emulation if you want to talk trash about this emulator

    ReplyDelete

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