FB Alpha v0.2.97.19 is compiled. FB Alpha or FBA as it is commonly known is an emulator of arcade games, that is, it takes the program code, graphics data, etc., from an original arcade game and emulates the hardware to make the game run in it's original form. As far as the game is concerned it is running in it's original cabinet.
FB Alpha is an open-source project and it is programmed by a group of people known as the FBA Team. Over the years this has comprised of myself, Jan_Klaassen, KEV, LoopMaster, Mike Haggar, Hyper Yagami and Ayeye. FB Alpha is based on the original FinalBurn by Dave.
FB Alpha v0.2.97.19 changelog:
- Fixed the issue in the H6280 core [Barry]
- Updated H6280 core with some fixes from MAME versions newer than the original core port [iq_132]
- Added H6280 support to the YM3812 core [Barry]
- Ported C6280 sound core from MAME for PC-Engine driver [iq_132]
- Added a driver for PC-Engine/TurboGrafx 16/SuprGrafx console hardware [iq_132]
- Added driver for Blomby Car [Barry]
- Added driver for Jackie Chan [iq_132]
- Added driver for Side Pocket [Barry]
- Added driver for games on Terra Cresta hardware [Barry]
- Added clone of Street Fighter III 3rd Strike to the CPS-3 driver [Barry]
- Added Boulder Dash, Hippodrome Midnight Resistance and Sly Spy to the DEC0 driver [Barry]
- Added Heavy Metal to the Sega System 1 driver [Barry]
- Fixed non-bootleg version of Robocop, and added all clones to the DEC0 driver [Barry]
- Fixed Caveman Ninja and Edward Randy in the DECO 16 drivers and enabled in release builds [Barry]
- Added full sound to all the DECO16 drivers now that the H6280 core works [Barry]
- Fixed crash when loading in the Konami Twin16 driver [Barry]
- Fixed loading of UPD7759 samples in Gradius2 in the Konami Twin16 driver [Barry]
- Fixed Naname de Magic! in the Oh My God! driver and enabled in release builds [Barry]
- Fixed missing ADPCM sounds in Superman in the Taito X driver [Barry]
- Updated PC-Engine driver to use the same zip names as the MESS software lists, similar to the Megadrive support (see help file for more info) [Barry]
- Fixed row and column scroll in the DEC-0 driver, and added support for Tile Ram Banking [Barry]
- Reverted the CPS-2 VBlank IRQ timing change from the last version, it broke raster effects [Barry]
- Fixed savestates in the Batrider driver [Barry]
- Fixed savestates in the Cave drivers where necessary [Barry]
- Added savestate support to the Double Dragon driver [Barry]
- Fixed savestates in the News driver [Barry]
- Fixed savestates in the Sega System 1 driver where necessary [Barry]
- Fixed savestates in the Sega System 16 and similar drivers where necessary [Barry]
- Added savestate support to the HD6309 interface [Barry]
- Fixed savestates in the I8039 core [Barry]
- Fixed savestates in the DAC sound core [Barry]
- Fixed savestates in the Q-Sound sound core [Barry]
- Added savestate support to the RF5C68PCM sound core [Barry]
- Fixed savestates in the SegaPCM sound core [Barry]
- Fixed savestates in the SN76496 sound core [Barry]
- Fixed bug in the YM2151 interface when enabling FM interpolation [Barry]
- Added volume control to the SN76496 core and normalised sound in drivers which were too loud [Barry]
- Added support for up to 20 rom paths, with the last ten being supplementary [Barry]
- Added filter for PC-Engine to game selection dialog [Barry]
- Added support to disable __fastcall in the vez interface via the FASTCALL makefile flag [Barry]
- Added support for localising the gamelist (see the help file for more information) [Barry]
- Readded Captain CPS's game selection dialog icon support [Barry, CaptainCPS]
- Fixed various localisation issues [Barry, reported by Benjamin Siskoo]
- Updated the help file [Barry]
- Split makefile.rules into makefile.burn_rules and makefile.burner_win32_rules [Barry]
- Reorganised the tree to work around the Windows CreateProcess 32Kb limit [Barry]
- Tidied the tree enough for FB Alpha to compile on Ubuntu 11.10 (linking fails) [kev]
- Added old code from an unreleased PSP port, including the MIP A68K module [kev]
- Added the required D3D headers from previous SDKs to the dec/vc/include folder [Barry]
- Fixed some warnings thrown up by symbol builds in different compilers [Barry]
- Fixed some dialog initial path issues [Barry]
- Matched all sets to MAME 0.144u6 [Barry]
- Matched the Megadrive sets to MESS 0.144u5 [Barry]
Download: FB Alpha v0.2.97.19 x86
Download: FB Alpha v0.2.97.19 x64
Source: Here
2012-01-22
Tags:
Arcade,
FBA,
Official_Build
Been waiing for this.
ReplyDeleteaddcave sh3
ReplyDeleteMame Plus Cave SH3 is back
ReplyDeleteRelease: MAME Plus! v0.144u6 r4971 x86 SH3 Build
Proof Image: http://imageshack.us/photo/my-images/337/68524024.jpg/
Download Link: http://www.mediafire.com/?4lspxaih4k4ub
Changes
1.Fixed Cave SH3 Driver to use new bitmap formats.
2.Fixed Diver Crashes.
3.Compiled with gcc 4.5 with personal optimizations, will allow to run sh3 games at full speed on a DualCore systems without any lag(Pentium/Athlon systems will gain up to 10-15% speed improvements).
Bookmark Mediafire folder for update releases.
We are back!
Could you please upload the source from your MAME Plus! v0.144u6 r4971 x86 SH3 Build?
ReplyDelete