Dolphin wii-networking Git 3.0-294 is released. Dolphin wii-networking is a branch of Dolphin. Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a great Gamecube(NGC) and Wii emulator. It has a partial Wii support and plays most Gamecube games. Dolphin has been changed SVN to Git recently.
Dolphin wii-networking Git changelog:
* Fix a crash at startup with Dolphin on Linux compiled in debug mode
Use the clobber list instead of the stack to save rbx when executing the cpuid instruction with inline assembly. This avoids breaking GCC assumptions about the stack pointer location.
* Replace some printfs from the PPC Interpreter code by Dolphin logger calls
* Fix endianness issues in socket/bind/listen/accept
Socket returned a swapped u32 for some reason, which was swapped once again by the IPC HLE interface, and re-swapped when read from the syscall parameters in the listen syscall. Fixed this madness by returning a normal u32 from the socket syscall, and correctly swapping stuff in net_bind.
* Fix endianness issues in bind() introduced by previous commit
* Make accept() work
* addrlen must be initialized to the size of the sockaddr structure before calling accept()
* The sin_addr field was overwritten by the addrlen. The ioctl handler should not try to modify addrlen, so this was removed.
Download: Dolphin wii-networking Git 3.0-294 x86
Download: Dolphin wii-networking Git 3.0-294 x64
Source: Here
2012-01-03
Soul Calibur самая самая лутшая из лутших это на Dreamcast!!!!
ReplyDeleteCCCP1982
what do you mean "-networking"? does it have to do with netplay?
ReplyDeleteI don't know dawg. I'd like to know this a well :)
ReplyDeleteyo tambien quiero saber
ReplyDeletehas anyoane played a wii game online????
ReplyDelete