Dolphin Git 3.0-335 is released. This is the trunk of Dolphin Project. Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a great Gamecube(NGC) and Wii emulator. It has a partial Wii support and plays most Gamecube games. Dolphin has been changed SVN to Git recently.
Dolphin Git changelog:
* Fixed the safe write path of the stfd instruction in the JIT. Fixes issue 4001.
* Reordered the safe write path of the stfd instruction.
* Fixed and streamlined overflow detection, improved subtraction methods, general flag-based optimizations including GenerateRC() which uses the sign/zero flag of the last operation
* Fixed a bad typo. Why are there different inst.Rc and inst.RC variables? >_>
* Removed an extraneous FlushLockX, further optimized simultaneous handling of carry/overflow.
* rlwimix optimizations
* rolwinmix and rlwnmx optimizations, another Rc/RC typo fixed
* Erp, some changes were not committed
* srwx and slwx optimizations
* Removed the "Reload MemCard on load state" hack as it is no longer needed with the new save states system.
Fixes issue 4898.
* x86 shift of 0 doesn't update flags, check the value manually
* Merge branch 'master' of https://code.google.com/p/dolphin-emu
Download: Dolphin Git 3.0-335 x86
Download: Dolphin Git 3.0-335 x64
Source: Here
Soul Calibur 2 в NTSC графика лутше чем на SONY 2
ReplyDeleteCCCP1982
STOP IT! Buy Wii!!!
ReplyDeleteSoul Calibur 2 is gamecube, so he would have to buy a gamecube since Wii's no longer can play gamecube games
ReplyDeletexenoblade slow down i have now 17 fps on the lowest settings and no aa on a 6990 and amd x6...
ReplyDelete#4
ReplyDeletefor xenoblade just locked to 30-35fps it will run fine
Soul Calibur 2 (europe) random crash
ReplyDelete@2
ReplyDeletewhat if we already have one? :D
for Xenoblade use Dolphin r7719m, I'm running it mostly at 100% speed. I have the eu version so the fps is 25 with 50 vps. Only in battles it slows a little down, also only in some cutscenes the audio gets choppy for a while, crashes happen sometimes if you switch between map, shop, or some menu stuff or in cutscenes right when it's about to end, though any of the cutscene crashes hasn't happened twice(might have to do with the code cache).
ReplyDeleteProperties settings Core everything enabled except MMU(if you enable MMU expect for epic lags) (BAT might work only with MMU enabled). Config Framelimit Auto, CPU JITIL, Audio throttle disabled, Graphics OpenGL(is faster for me anyways), Enchantments - 2nd resolution Auto 640x528, Per Pixel & Force Texture disabled. Hacks - EFB copies both enabled, External FB Virtual enabled, OpenMP & OpenCP(it seems to give some room for cpu) enabled. Everything else disabled or whatever.