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EmuCR:DolphinDolphin Git 3.0-319 is released. This is the trunk of Dolphin Project. Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a great Gamecube(NGC) and Wii emulator. It has a partial Wii support and plays most Gamecube games. Dolphin has been changed SVN to Git recently.

Dolphin Git changelog:
* name all audio threads (that I know how to) for debugging, as suggested in response to revision d00b719966ed.
* increased fault tolerance of shader cache files.
more specifically: if the emulator stops unexpectedly, it is quite possible that one of the shader cache files will have some bytes near the end that never got their values filled in. this change adds an index number at the end of each entry as extra verification that the entry is valid, so that invalid entries can be ignored (and eventually overwritten) instead of causing crashes.
* prevent CLogWindow::UpdateLog from constantly burning through timer objects, because it was allocating memory a lot and making it hard to debug some things. I think this should be faster even in release builds, but any speedup is probably too tiny to measure.
* Fix a crash at startup with Dolphin on Linux compiled in debug mode
Use the clobber list instead of the stack to save rbx when executing the cpuid instruction with inline assembly. This avoids breaking GCC assumptions about the stack pointer location.
* Replace some printfs from the PPC Interpreter code by Dolphin logger calls

Download: Dolphin Git 3.0-319 x86
Download: Dolphin Git 3.0-319 x64
Source: Here



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