DeSmuME SVN r4153 is released. DeSmuME is an open source Nintendo DS(NDS) emulator for Linux, Mac OS and Windows. DeSmuME supports save states, the ability to increase the size of the screen and it supports filters to improve image quality. DeSmuME also supports microphone use on Windows and Linux ports, as well as direct video and audio recording. The emulator also features a built-in movie recorder.
DeSmuME SVN Changelog:
r4149
Cocoa Port:
- Although the Cocoa port looks very similar to the last update, there have been a lot of changes under the hood! Lots of code has moved around, lots of refactoring has been done, and lots of new code was copied from the upcoming Cocoa code base. Due to this, there have been a few collateral improvements as a result.
- Convert main.mm back to a plain Obj-C file, and remove all code from it. It has now been reverted back to its original empty form.
- Move all app related stuff to appDelegate_legacy.mm/h.
- Move all emulation window related stuff to emuWindowDelegate_legacy.mm/h.
- Because we're now using xibs, translations have been reworked. The English xib is the base xib, and translations now use .strings files to make modified copies of the English xib at compile time.
- Add user interface icons.
- Make the Custom Speed Limit Window panel more functional and look nicer.
- Add new Tools > Show Support Folder in Finder menu option, which opens DeSmuME's Application Support folder. This exists as a convenience for Lion users.
- Remove the View > Constrain Proportions menu option. Now, DeSmuME behaves as if this option is always enabled.
- Combine Emulation > Execute and Emulation > Pause into a single menu item.
- Status text now gives more user feedback.
- Add a sound volume slider to the emulation window.
- Remove the Sound menu.
- In the main emulation window, you can now click close to unload ROMs and quit the application.
- Add ability to save screenshots in JPEG 2000 format.
- Add ability to copy a screenshot to the clipboard using Edit > Copy.
- BUG #3394244: Fix bug where touch coordinates did not map correctly on rotated screens.
r4150
Cocoa Port:
- Updated the English xib file. We kinda needed this in the last commit, so oops!
- Fix bug in translation build scripts that could cause build errors.
r4151
Cocoa Port:
- Delete files that have been obsoleted by the move to xib-based format in r4149.
r4152
Cocoa Port:
- Rename existing XCode project to DeSmuME (Legacy).
r4153
Cocoa Port:
- Rename legacy files to distinguish them from new code.
- Set svn to ignore xibs from non-English translations.
Download: DeSmuME SVN r4153 32bit
Download: DeSmuME SVN r4153 64bit
Source: Here
2012-01-12
Seems like DeSmuME devs are on speed this month!
ReplyDeleteCan't complain about updates ;D
the best emu of this gen, will run everything you throw at it
ReplyDeletewhat about 3ds? can desmume emulate it?
ReplyDeleteover the hedge (u) & (e) has a massive graphic glitch ingame in all new revisions, but works perfect on 9.7 offical release only regression i can find
ReplyDeleteHave Wifi working on this SVN?
ReplyDeleteDelete SPAM
ReplyDeleteAuto AP patching emu rights into RAM on execute, Would be grate for fixing games vr firmware!
ReplyDelete@ #5
ReplyDeleteI believe Nichole enables Wi-Fi in these SVN's. Haven't tested it though. If nothing else you can google it. ;)
@Anonymous 3
ReplyDeleteWait for year 2020 to emulator 3DS system! :P
WTF is cocoa?
ReplyDeleteI try to play Tongari Boushi to Oshare na Mahou Tsukai
ReplyDeletewith Desmume but it keep stuck at loading screen
is there a way to fix this? OTL
Cocoa port is related to mac support, so nothing useful for windows users.
ReplyDelete