EmuCR Feeds
Email Us

EmuCR:DeSmuMEDeSmuME SVN r4147 is released. DeSmuME is an open source Nintendo DS(NDS) emulator for Linux, Mac OS and Windows. DeSmuME supports save states, the ability to increase the size of the screen and it supports filters to improve image quality. DeSmuME also supports microphone use on Windows and Linux ports, as well as direct video and audio recording. The emulator also features a built-in movie recorder.

DeSmuME SVN Changelog:
r4146
Cocoa Port:
- Convert cocoa_util.m from Obj-C to Obj-C++, and add many new utility methods.
- Remove obsolete globals.h file, and convert needed C functions into Obj-C methods in cocoa_util.mm.
- Add cocoa_file.mm for general file handling methods.
- Change all file handling to use NSURLs instead of NSString paths.
- Refactor existing code to use the new methods.
- Remove obsolete UI code.
- Move Tiger-specific compatibility code to a new file, macosx_10_4_compat.h.
r4147
Cocoa Port:
- Update more old file handling code to use the new methods added from the last commit.

Download: DeSmuME SVN r4147 32bit
Download: DeSmuME SVN r4147 64bit
Source: Here

5 Comments:

  1. Is triple buffering hard to implement?

    ReplyDelete
  2. Ehem you can enable it yourself from you video cards control panel -.- if you using NVidia then you just have to enable under preview middle option advanced 3d images(dunno if necessary just making sure it works), then manage 3d settings - program settings - add - desumume.exe or what ever you use and in the settings last two enabled triple buffering and vsync(there is no point in enabling triple buffering unless you use vsync) or you can just enable triple buffering in global so you don't have to do it for every different game that uses vsync. Not sure about ATI did it have triplebuffering it sure had shittier control panel where you could only have one profile per settings, in nvidia you can per .exe, but yeah ati has more settings also it can boost it's antialiasing a lot.

    ReplyDelete
  3. Come on DeSmuME guys. Do the right thing. Code this baby in Java.

    ReplyDelete
  4. Sorry but DeSmuMe guys do not read here. Asking that over their site. :)

    ReplyDelete
  5. IchigoMait - The triple buffering in the nvidia control panel is only for openGL which desmume doesn't use.

    ReplyDelete

Can't post a comment? Try This!