2011-06-07

NEWS: GameBoy Online (2011/06/06)

EmuCR: GameBoy OnlineGameBoy Online is a Game Boy and GameBoy Color emulator written in Javascript. It strives to be efficient and try to have a perfect compatibility. Currently the execution speed is not optimal even on browsers. For example on Chrome, which is nevertheless deemed to run Javascript faster on a PC running Windows 7 64-bit version with a double heart 2 CPUs at 2.2 GHz, games run at normal speed but almost skipping some frames.

Fuse v1.0.1 Test Build 2011/06/05

EmuCR: FuseFuse v1.0.1 Test Build 2011/06/05 is released. The Free Unix Spectrum Emulator (Fuse) is an emulator of the 1980s home computer and various clones for Unix, Mac OS X and Windows.

M1.XML 20110605

M1.XML 20110605 is released. M1.XML file for use with M1 - keeping up with changes in MAME. M1 plays the music from arcade games by running the code in the original ROMs (not supplied). This allows entirely authentic playback of classic video game tunes while you work.

PokeMini Emulator v0.50

EmuCR: PokeMini Emulator PokeMini Emulator v0.50 is released. PokeMini Emulator is a Nintendo Pokemon Mini Handheld emulator for Windows, Linux, Nintendo DS, PSP, GP2X Wiz and Dreamcast.

MameUI v0.142.5.2

EmuCR:MameUIMameUI v0.142.5.2 is released. MameUI [formerly Mame32] is the GUI version of the Multiple Arcade Machine Emulator, a program which seeks to document the internal hardware and code of all arcade games. Originally authored in 1997 by Chris Kirmse, it was the first port of Mame™ to the Windows platform.

My Nes v2.5

EmuCR:My NesMy Nes v2.5 is released. My Nes is a portable open source NES/FAMICOM emulator written in C#. it cannot emulate 100%, it still a primitive one and needs a lot of work. however it has been tested and support over 200 games, 100 playable perfectly.

MameUI v0.142.5.1

EmuCR:MameUIMameUI v0.142.5.1 is released. MameUI [formerly Mame32] is the GUI version of the Multiple Arcade Machine Emulator, a program which seeks to document the internal hardware and code of all arcade games. Originally authored in 1997 by Chris Kirmse, it was the first port of Mame™ to the Windows platform.

Free Heroes2 Engine SVN r2367

EmuCR: Free Heroes2 EngineFree Heroes2 Engine SVN r2367 is released. Free Heroes2 Engine is a free implementation of Heroes of the Might and Magic II engine. SDL is used.

RomManager MAME Dats v0.142u5

EmuCR: RomManagerRomManager MAME Dats v0.142u5 is released. RomManager is a mIRC script that allows you to display the status of your Emulation-related collections in an IRC channel. The interesting part is that you can also ask for people's stats, to compare your totals, and know which of your database needs to be updated/filled (and who can help you in this task ;) )

Jpcsp SVN r2166

EmuCR:JPcspJpcsp SVN r2166 is released. JPCSP is a PlayStation Portable(PSP) emulator which is written in JAVA. JPCSP is the first PSP emulator that is written in JAVA. Most people think java is too slow. But Shadow and his team has proven us wrong. The newest Java versions are almost as fast as C which makes it very interesting for emu dev's. Shadow and his team are working day and night with pleasure on the emu, many coders have dedicated to the project. Because it's written in java many young devs find it interesting to learn how the emulator works.

MESS SVN r11851

EmuCR: MESSMESS SVN r11851 is released. MESS(Multi Emulator Super System) is an open source emulator which emulates a large variety of different systems. MESS is a source-available project which documents the hardware for a wide variety of (mostly vintage) computers, video game consoles, and calculators through software emulation, as MAME does for arcade games. As a nice side effect to this documentation, MESS allows software and games for these hardware platforms to be run on modern PCs.

renameSET.dat v0.142u5

renameSET.dat v0.142u5 is released. This project came about as a result of the continuous changes that mamedevs provide the names of the sets out whenever a new version of the executable. The reasons for these changes are manifold: correction of previous errors, addition of new games with similar names, etc.. By the time the project has expanded by collecting not only changes the name of the sets but also a kind of statistical data-base.