2011-03-24

Dolphin SVN r7409

EmuCR:DolphinDolphin SVN r7409 is released. Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a great Gamecube(NGC) and Wii emulator. It has a partial Wii support and plays most Gamecube games. SSSE3 and SSE4 optimized are enabled in this build.

PCSX2 SVN r4482

EmuCR:PS2 emulatorPCSX2 SVN r4482 is released. PCSX2 is an open source PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and several games are claimed to have full functionality.

DOSBox SVN r3689

EmuCR: DOSBoxDOSBox SVN r3689 is released. DOSBox emulates an Intel x86 PC, complete with sound, graphics, mouse, joystick, modem, etc., necessary for running many old MS-DOS games that simply cannot be run on modern PCs and operating systems, such as Microsoft Windows XP, Windows Vista, Linux and FreeBSD. However, it is not restricted to running only games. In theory, any MS-DOS or PC-DOS (referred to commonly as "DOS") application should run in DOSBox, but the emphasis has been on getting DOS games to run smoothly, which means that communication, networking and printer support are still in early development.

JKCEMU v0.8

EmuCR:JKCEMU JKCEMU v0.8 is released. JKCEMU is a software emulator that most of the products manufactured in the GDR home and small computers as well as emulating instructions issued or sold it-yourself computer. Thus JKCEMU KC is a broad-emulator, also brings the tools for too many tangential issues. JKCEMU Runs under Windows, Linux, Solaris, MacOS X and other systems with an installed Java 6 Standard Edition.

PCSX2 SVN r4481

EmuCR:PS2 emulatorPCSX2 SVN r4481 is released. PCSX2 is an open source PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and several games are claimed to have full functionality.

NesDS v0.45a v2

EmuCR: NesDSNesDS v0.45a v2 is released. NesDS is a public-domain NES emulator for the Nintendo DS. The code was originally written in the commercial Nintendo DS devkit. This project's first milestone is to port that code to the open-source devkit.

PCSX2 v0.9.8 (r4479)

EmuCR:PS2 emulatorPCSX2 v0.9.8 (r4479) is released. PCSX2 0.9.8 is a branch of PCSX2. PCSX2 is an open source PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and several games are claimed to have full functionality.

UberNES 2011 (2011/03/23)

EmuCR:UberNESUberNES 2011 (2011/03/23) is released. UberNES is a free NES emulator for Windows written by M \ K Productions. UberNES aims to provide fast, accurate NES emulation using a novel design that contains many features never seen before in videogame emulators.

Dolphin SVN r7406

EmuCR:DolphinDolphin SVN r7406 is released. Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a great Gamecube(NGC) and Wii emulator. It has a partial Wii support and plays most Gamecube games. SSSE3 and SSE4 optimized are enabled in this build.

Visual Boy Advance GX v2.2.4

EmuCR: Visual Boy Advance GXVisual Boy Advance GX v2.2.4 is released. Visual Boy Advance GX is a Game Boy(GB)/Game Boy Color(GBC)/Game Boy Advance(GBA) emulator based on VBA-M, ported to the Wii and GameCube. The code is a continuation of Softdev and emu_kidid's efforts, and uses libogc and devkitppc.

Snes9x GX v4.2.7

EmuCR: Snes9x GXSnes9x GX v4.2.7 is released. Snes9x GX is a Super Nintendo(SFC) emulator based on Snes9x, ported to the Wii and GameCube. The code is a continuation of Softdev and Crunchy2's efforts, and uses libogc and devkitppc.

FCE Ultra GX v3.2.5

EmuCR: FCE Ultra GXFCE Ultra GX v3.2.5 is released. FCE Ultra GX is a modified port of the FCE Ultra 0.98.12 Nintendo Entertainment system for x86 (Windows/Linux) PC's. With it you can play NES games on your Wii/GameCube(NGC). Version 2 is a complete rewrite based on code from SNES9x GX.

PCSX2 SVN r4478

EmuCR:PS2 emulatorPCSX2 SVN r4478 is released. PCSX2 is an open source PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and several games are claimed to have full functionality.

OpenBOR v3.0 Build 3288

EmuCR:OpenBOR OpenBOR v3.0 Build 3288 is released. OpenBOR is an official port of the OpenBOR (aka Beats of Rage) beat em up game engine to the Wii. The initial port was done by SX and the current maintainer is Plombo.

Jpcsp SVN r2041

EmuCR:JPcspJpcsp SVN r2041 is released. JPCSP is a PlayStation Portable(PSP) emulator which is written in JAVA. JPCSP is the first PSP emulator that is written in JAVA. Most people think java is too slow. But Shadow and his team has proven us wrong. The newest Java versions are almost as fast as C which makes it very interesting for emu dev's. Shadow and his team are working day and night with pleasure on the emu, many coders have dedicated to the project. Because it's written in java many young devs find it interesting to learn how the emulator works.

MESS SVN r10915

EmuCR: MESSMESS SVN r10915 is released. MESS(Multi Emulator Super System) is an open source emulator which emulates a large variety of different systems. MESS is a source-available project which documents the hardware for a wide variety of (mostly vintage) computers, video game consoles, and calculators through software emulation, as MAME does for arcade games. As a nice side effect to this documentation, MESS allows software and games for these hardware platforms to be run on modern PCs.

NEWS: MAMu_ WIP... (2011/03/24)

For those who could ask theirselves why updating is damn long since a few updates, while I was back for good on MAMEICONS, answer is quite simple : Pinballs & co in M.A.M.E.

It's not anymore "play game, snap it, cut your sprite, resize if needed, rework it to be readable, save as png 24, import png 24 in Icon editor, save as .ico file..." which is already a long process...