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EmuCR:Ootake Ootake v2.63 is released. Ootake is a PC Engine emulator for Windows. Ootake is the most frequently updated PC Engine emulator available for windows, and Ootake is also one of the more complete. Also, Ootake is FREE unlike Magic Engine.

Ootake v2.63 changelog:
- The performance of these days' PC improved. So the default setting was
made high-definition setting.
- At the menu space of "Save State" and "Load State", "the elapsed time from
the game start" is indicated.
* If the save file is started with the old version (before v1.14), the
elapsed time isn't indicated.
* If the game is reset by [F1] key, it's possible to reset the elapsed
time. Or, after state file of the old version is read, if you carry out
the "File->Set Resume" menu, the elapsed time is reset.
- A severe indication restriction mode of Sprite (at width 336 pixel mode)
was mounted.
* When the check is put at "CPU->Perform SpriteLimit" menu, it's
effective. In "R-TYPE Complete CD", a flicker of sprite (character)
becomes the same motion (intense flicker more the "R-Type I" of Hu-CARD)
as a real machine.
- The speed and timing were brought close to the movement of a real machine.
In "Metal Angel", the problem which cannot start a game (from v2.58) was
solved.
- Additionally, a detailed part has been improved and corrected.
+ The execution file for "Windows 98/Me" was opened to the public. The
operation test is not done. Please see "Readme98.txt" in the ZIP file
about details and notes, etc.
http://www.ouma.jp/file/Ootake263-for98.zip
+ I began Twitter. (Japanese language)
http://twitter.com/kitao_n

Download: Ootake v2.63
Source: Here



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