Dolphin GLSL-master Git 3.0-237 is released. Dolphin GLSL-master is a branch of Dolphin. Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a great Gamecube(NGC) and Wii emulator. It has a partial Wii support and plays most Gamecube games. Dolphin has been changed SVN to Git recently.
Dolphin GLSL-master Git changelog:
* Put Vertex Uniforms in to the correct places to get ready for UBOs.
* add ProgramShaderCache.* to visual studio project files
* Add in UBOs, doesn't work yet. Still debugging here.
* Merge branch 'GLSL-master' of https://code.google.com/p/dolphin-emu into GLSL-master
* Remove bSupportsGLSLLocation since it won't work how I expect it.
Download: Dolphin GLSL-master Git 3.0-237 x86
Download: Dolphin GLSL-master Git 3.0-237 x64
Source: Here
not workin!
ReplyDeleteworkin!
ReplyDeleteBrand new Dolphin? or a side project?
ReplyDeletejust another temporary fork, the code from this fork will eventually make it into the main branch.
ReplyDeleteYea good stuff.
ReplyDeleteI'm getting: "Error Compiling Pixel Shader" regardless of video settings. Never had problems before. I've got 8GB DDR3 1600, i7 2600K and GTX470
ReplyDelete