1964mod v1.5.0 Final Changlog:
Core Changes & Fixes: Core: Implement common function codes for retrieving winrect & clientrect request common function handles all placement and RECT request remove codes duplication, cleaner and easier to read Re-write the find index algorithm of ini entry within the ini entries array Implement audio pause when video, input or RSP plugin configuration dialog box is opened and resume audio when configuration is done or dialog box is closed during gameplay ensure both video image and audio are paused at the same time Minor correction to build mempak crc Fix Spiderman random freeze on 2nd comic cutscene Reduce loud popping/cracking sound at the flag-off point of a Top Gear Rally race can set SFX volume to 5 or more without the loud cracking sound Remove speed restrain hack on DK64, Hexen & Starcraft specifically created for 1st screen corruption tempfix dependency on 1st screen corruption tempfix no longer exist Audio: Plugin Changes & Fixes MyGlide64: Re-write portion of the windowed-fullscreen switching codes fix audio looping when switching is made during dlist or framebuffer processing e.g. TGO, Carmageddon need further re-write on the other portions as well Fix the 1st screen corruption caused by incorrect fb processing remove tempfix - bypass no longer required (finally) Remove most of existing Pokemon Puzzle League hacks except the one in: DrawImage rdp_setcolorimage newSwapBuffers use "Delay SI" for "Timing Control" Fix DK64(E) missing bottom black border Fix Mystical Ninja(U) slowdown in intro controller pak screen (now getting max VI/s) inappropriate opening of texture buffer having a cleared image Fix unmatch vi width All-Star Baseball 99 - incorrect vi width on controller pak full screen (ugly screen shifting) Bottom of the 9th - incorrect image display width (smaller than actual size) Resident Evil 2 - incorrect image display width for high vi width using 8MB (smaller than actual size) Super Robot Spirits - incorrect vi width at end intro dialog screen (ugly screen shifting) Top Gear Overdrive(E) - incorrect image display width (smaller than actual size) Fix New Tetris corrupt transition image effect need to fix sound on transition image Fix Derby Stallion 64 transition effect frame color blending Kill off floating point precision error in scale factor fix minor gap on the right and/or bottom showing image underneath Pilot Wings(U), JFG, Shadows of the Empire, GoldenEye etc fix minor gap on the right and/or bottom for fillrect e.g. Shadowgate fix Pokemon Puzzle League "Mimic Mansion" moving thin line for 16:9 aspect resolution above 1280x720 fix Flying Dragon thin horizontal line on 1st screen for high 16:9 aspect resolution e.g. 1920x1080 Set "Read every frame" as default for the following games: 1080 Snowboarding fix in-game TV monitor display All-Star Baseball 99 fix in-game TV monitor display Derby Stallion 64 fix in-game TV monitor display Ogre Battle 64 fix transition bg image effect fix line corruption in text box edge Pokemon Snap fix photo album missing pokemon image Re-write portion of the size selection codes in DrawImage fix Super Robot Spirits intro fire scene and reduce intro ugly thin lines Fix Mario Tennis texture buffer overflow get rid of in-game random grey box and mini silhouette of player on upper left corner Experimental Change general bugfix on closing texture safety check e.g. 1st frame on romopen enhance Mario Tennis hacks speedup max VI/s by 10~20 VI/s further speedup helps games using "Read every frame" to achieve max VI/s Banjo-Kazooie, Body Harvest, Castlevania, Mario Golf, Mario Kart, Ridge Racer 1964mod Audio: Other Changes & Fixes Other Changes & Fixes Update ini settings in MyROM_Properties.ini Update 1964mod_Readme.pdf Update Instruction_Manual.pdf |
Download: 1964mod v1.5.0 Final
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