1964mod v1.4.9 Final is released. 1964mod is a N64 emulator using the codes from original 1964 by Schibo & Rice. It is not created as a replacement to the original 1964 emulator. Hopefully, its enhancement will benefit people who loves the original 1964. 1964mod is currently at an early stage of experimentation & development. It is used as a learning platform to improve my programming knowledge and skills.
1964mod v1.4.9 Final Changlog:
Core Changes & Fixes: Core: Correct cheatcode internal rom name length to match the game name length Initial implementation of gamename, comments and alternate title checks flag out non-compliance ini entries initial ini cleanup fix critical bug on ini gamename corruption Audio: Plugin Changes & Fixes MyGlide64: Experimental Change improve speedup by quite a bit for almost all games use "AutoSync" in "Timing Control" for games using Zilmar Audio or 1964mod Audio - nosync Refactor the hStatusBar and Mouse codes for fullscreen mode Re-design the resolution layout remove unmatch aspect resolution add new 16:9 aspect resolutions group resolutions by aspect ratio in combo box your pc need to support the selected resolution to use it OR you need to custom add the selected resolution to your pc resolution (test to ensure timing is supported) Enhance _ChangeSize function remove hack for DK64 and Rayman 2 for 1st screen corruption fix minor speedup (help games running with "Read Every Frame" as default) handle special vi_height cases for dwWidthReg=0x140 fix minor height truncation in TWINE, XG2(E), PGA(E) and PD(E - Elevator text) rewrite dwWidthReg=0x280 fix Spider-man intro "jumping frames" fix StarCraft and Resident Evil 2 video cutscene 1964mod Audio: Other Changes & Fixes |
Download: 1964mod v1.4.9 Final
Source: Here
OHHH goody a new hack
ReplyDeletehackety hack hack we go (straight into the bin )