2011-11-04

DaedalusX64 SVN r736

EmuCR: DaedalusX64DaedalusX64 SVN r736 is released. DaedalusX64 is a N64 Emulator for PSP. DaedalusX64 is the continuation of the original Daedalus PSP port by StrmnNrmn. It is a GPL Open Source project.

DaedalusX64 SVN Changelog:
r734
[=>] Merged from Dev branch:
Rev 429 - Salvy
[!] Several clean ups and sorting in DLParser
Rev 430 - Salvy
[+] Background in Yoshi Story works now (This is based from Glide Napalm's ys_memrect, props to them \o/)
Note: There seems to be a bug in our bg1cyc code as the bg keeps stretching and segmenting.
Rev 431 - Salvy
[!] Simplified Yoshi_MemRect
Rev 432 - Salvy
[!] Some clean ups
[!] Moved Yoshi_MemRect to S2DEX, also it'll be used from S2DEX_RDPHalf_0 to avoid adding overhead to TexRect
[!] Fixed debug build
[!] Removed redundancy in makefile
Rev 433 - Corn
[!] Rewrote parsing of GeometryMode and how values are passed to PSP TnL
Rev 434 - Corn
[!] more optimizations passing TnL parameters
Rev 435 - Corn
[!] skip setting fog if disabled
[!] proper variable naming and corrected a typo
Rev 436 - Corn
[!] some fixes and touch up on TnL settings
Rev 437 - Salvy
[~] Fixed makefile
Rev 438 - Corn
[!] made set/clear GeometryMode in GBI0 and 1 to just one function
[!] Reenabled texture flush at end of frame
r735
[=>] Merged from Dev branch:
Rev 439 - Salvy
[!] BranchZ, given address from RDP_HALF1 rather display stack (cheaper)
[!] Yoshi_Memrect no longer adds any overhead to RDP cmds, instead we'll just retrieve from LoadDetailsMap
[~] Small clean ups..
Rev 440 - Salvy
[!] forgot this
Rev 441 - Salvy
[!] Simplified when getting base address of texture in Yoshi_Memrect
Rev 442 - Corn
[!] Tentative fix for Extreme-G with new TMEM implementation
Rev 443 - Salvy
[!] Some code clean ups
[!] Simplified and unified GBI1/GBI2_PopMtx
Rev 444 - Salvy
[!] Initial work to get S2DEX_Bg1cyc working for Yoshi [WIP] (Note : the BG still segmenting and stretches mostly in the edges of the screen)
[!] Removed unused entries in MoveMemViewport
Rev 445 - Corn
[+] Possible to single step frames in Debug Dlist mode
[!] Textures and Dlist are not automatically dumped (need a button press)
[!] Rejigged Dlist processing
[!] Made gettexturepalette() safe and should not return NULL anymore (fixes Extreme-G and
r736
Revision: 473
Author: Salvy
[~] Simplified ObjLoadTxtr abit
Revision: 472
Author: Corn
[!] Optimized Yoshi memrect for a small speed up when moving
[!] Fixed compile warning in S2DEX
Revision: 471
Author: Salvy
[!] forgot this
Revision: 470
Author: Salvy
[+] Implemented S2DEX ObjRectangleR (untested, I can't find any game taht uses it.. but it should work fine)
Note : All S2DEX funcs are now implemented, S2DEX is fully supported :)
Revision: 469

Download: DaedalusX64 SVN r736
Download: DaedalusX64 Preview Pack (2010-07-27)
Source: Here

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