PCSP v0.5.4 is released. PCSP is a project that jpcsp team members working a while now.While it is not capable to run commercial games , it is kinda faster than jpcsp :).All code atm is port of jpcsp code to c++.At the moment jpcsp is highly more advance than pcsp. Now if pcsp will become better than jpcsp , time will tell .
PCSP v0.5.4 Changelog:
General ----------- Experimental Dynamic shaders . A lot faster works in a few demos – use it at your own risk Added VEH handler for win32 New portable fiber implementation for win, linux and macosx 32/64-bit. GLEW is now used instead of GLEE Better thread behavior for KernelVsync Fix a bug with opengl renderer when trying to unbind a shader program never binded HLE ---- Implementation of sceRtcSetDosTime ,sceRtcIsLeapYear ,sceRtcCompareTick Implemented adding of ticks. (11 syscalls) Fix sceRtcGetCurrentTick() Fixed sceKernelLibcTime() Implementation for sceKernelPollSema() Fixes in KernelEventFlag added loading of files after resetting emu. (sceKernelLoadExec case) Improved and refactored module management code into sceKernelModule. Started implementation of restarting features for PCSP. Partially implemented sceKernelLoadExec GE --- Partial implementation for CMD_SIGNAL Fixed pc address and stall address Added LogicalOperation, corrected StencilTest CMD_TLEVEL was wrong Implementation of spline decoding fix LOD issues in micromachines fix a bug with DXTn compressed textures sound --------- sceAtrac3plus: source cleanup |
Download: PCSP v0.5.4
Download: pcsp 0.5.4 with pcsp-udb (pcsp's frontend)
Source: Here
Porting to c++ = fuck yeah :)
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ReplyDeleteGood work! Thank you=D
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ReplyDeletegood work!
ReplyDeleteRuns Metal Gear Solid peace walker or Portable ops?
ReplyDeletehey jei jpcsp team not ported to pcsp just dev pcsp start from begin with clean code and some test
ReplyDeleteQue beleza Pessoal !! Logo teremos um emulador de PSP que Funciona !!!
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UFC 2010 Undisputed need !
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